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Social choice becomes easier on restricted preference domains such as single-peaked, single-crossing, and Euclidean preferences. Many impossibility theorems disappear, the structure makes it easier to reason about preferences, and…

Computer Science and Game Theory · Computer Science 2025-03-25 Edith Elkind , Martin Lackner , Dominik Peters

We propose a framework for strategic voting when a voter may lack knowledge about the preferences of other voters, or about other voters' knowledge about her own preference. In this setting we define notions of manipulation, equilibrium,…

Computer Science and Game Theory · Computer Science 2021-11-30 Zeinab Bakhtiari , Hans van Ditmarsch , Abdallah Saffidine

Several election districts in the US have recently moved to ranked-choice voting (RCV) to decide the results of local elections. RCV allows voters to rank their choices, and the results are computed in rounds, eliminating one candidate at a…

Computers and Society · Computer Science 2022-06-28 Alborz Jelvani , Amélie Marian

Platforms for online civic participation rely heavily on methods for condensing thousands of comments into a relevant handful, based on whether participants agree or disagree with them. These methods should guarantee fair representation of…

Computer Science and Game Theory · Computer Science 2023-12-25 Daniel Halpern , Gregory Kehne , Ariel D. Procaccia , Jamie Tucker-Foltz , Manuel Wüthrich

We consider the notions of agreement, diversity, and polarization in ordinal elections (that is, in elections where voters rank the candidates). While (computational) social choice offers good measures of agreement between the voters, such…

Computer Science and Game Theory · Computer Science 2023-05-18 Piotr Faliszewski , Andrzej Kaczmarczyk , Krzysztof Sornat , Stanisław Szufa , Tomasz Wąs

We study the complexity of (approximate) winner determination under the Monroe and Chamberlin--Courant multiwinner voting rules, which determine the set of representatives by optimizing the total (dis)satisfaction of the voters with their…

Artificial Intelligence · Computer Science 2013-12-17 Piotr Skowron , Piotr Faliszewski , Arkadii Slinko

In voting contexts, some new candidates may show up in the course of the process. In this case, we may want to determine which of the initial candidates are possible winners, given that a fixed number $k$ of new candidates will be added. We…

Artificial Intelligence · Computer Science 2015-02-17 Yann Chevaleyre , Jérôme Lang , Nicolas Maudet , Jérôme Monnot , Lirong Xia

A perfect clone in an ordinal election (i.e., an election where the voters rank the candidates in a strict linear order) is a set of candidates that each voter ranks consecutively. We consider different relaxations of this notion:…

Computer Science and Game Theory · Computer Science 2025-09-16 Piotr Faliszewski , Lukasz Janeczko , Grzegorz Lisowski , Kristyna Pekarkova , Ildiko Schlotter

Active learning methods, like uncertainty sampling, combined with probabilistic prediction techniques have achieved success in various problems like image classification and text classification. For more complex multivariate prediction…

Machine Learning · Computer Science 2020-03-24 Sima Behpour

We use the United States Supreme Court as an illuminative context in which to discuss three different spatial voting preference models: an instance of the widely used single-peaked preferences, and two models that are more novel in which…

Computational Geometry · Computer Science 2018-10-30 Noah Giansiracusa , Cameron Ricciardi

This paper examines the problem of ranking a collection of objects using pairwise comparisons (rankings of two objects). In general, the ranking of $n$ objects can be identified by standard sorting methods using $n log_2 n$ pairwise…

Machine Learning · Computer Science 2011-12-13 Kevin G. Jamieson , Robert D. Nowak

We present a method for finding correspondence between 3D models. From an initial set of feature correspondences, our method uses a fast voting scheme to separate the inliers from the outliers. The novelty of our method lies in the use of a…

Computer Vision and Pattern Recognition · Computer Science 2017-08-24 Anders Glent Buch , Yang Yang , Norbert Krüger , Henrik Gordon Petersen

In an election, we are given a set of voters, each having a preference list over a set of candidates, that are distributed on a social network. We consider a scenario where voters may change their preference lists as a consequence of the…

Social and Information Networks · Computer Science 2020-06-01 Mohammad Abouei Mehrizi , Gianlorenzo D'Angelo

Leader Election is an important primitive for programmable matter, since it is often an intermediate step for the solution of more complex problems. Although the leader election problem itself is well studied even in the specific context of…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-02-19 Jérémie Chalopin , Shantanu Das , Maria Kokkou

We characterize one-dimensional Euclidean preference profiles with a small number of alternatives and voters. In particular, we show the following. 1. Every preference profile with up to two voters is one-dimensional Euclidean if and only…

Computer Science and Game Theory · Computer Science 2018-10-17 Jiehua Chen , Sven Grottke

Current practice in parameter space exploration in euclidean space is dominated by randomized sampling or design of experiment methods. The biggest issue with these methods is not keeping track of what part of parameter space has been…

Machine Learning · Computer Science 2023-03-16 Avinash Kumar , Anish Kumar , Sumit Sharma , Surjeet Singh , Kumar Vardhan

Possibilistic and qualitative POMDPs (pi-POMDPs) are counterparts of POMDPs used to model situations where the agent's initial belief or observation probabilities are imprecise due to lack of past experiences or insufficient data…

Artificial Intelligence · Computer Science 2013-09-27 Nicolas Drougard , Florent Teichteil-Konigsbuch , Jean-Loup Farges , Didier Dubois

It is important to study how strategic agents can affect the outcome of an election. There has been a long line of research in the computational study of elections on the complexity of manipulative actions such as manipulation and bribery.…

Computer Science and Game Theory · Computer Science 2023-07-24 Zack Fitzsimmons , Edith Hemaspaandra

Variable selection is a procedure to attain the truly important predictors from inputs. Complex nonlinear dependencies and strong coupling pose great challenges for variable selection in high-dimensional data. In addition, real-world…

Methodology · Statistics 2023-07-04 Keyao Wang , Huiwen Wang , Jichang Zhao , Lihong Wang

We study the properties of elections that have a given position matrix (in such elections each candidate is ranked on each position by a number of voters specified in the matrix). We show that counting elections that generate a given…

Computer Science and Game Theory · Computer Science 2023-03-10 Niclas Boehmer , Jin-Yi Cai , Piotr Faliszewski , Austen Z. Fan , Łukasz Janeczko , Andrzej Kaczmarczyk , Tomasz Wąs