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We analyse strategic, complete information, sequential voting with ordinal preferences over the alternatives. We consider several voting mechanisms: plurality voting and approval voting with deterministic or uniform tie-breaking rules. We…

Computer Science and Game Theory · Computer Science 2019-04-19 Oren Dean , Yakov Babichenko , Moshe Tennenholtz

We investigate the parameterized complexity of strategic behaviors in generalized scoring rules. In particular, we prove that the manipulation, control (all the 22 standard types), and bribery problems are fixed-parameter tractable for most…

Computer Science and Game Theory · Computer Science 2014-05-27 Yongjie Yang

We consider a simple model of imprecise comparisons: there exists some $\delta>0$ such that when a subject is given two elements to compare, if the values of those elements (as perceived by the subject) differ by at least $\delta$, then the…

Data Structures and Algorithms · Computer Science 2015-01-14 Miklos Ajtai , Vitaly Feldman , Avinatan Hassidim , Jelani Nelson

Studying complexity of various bribery problems has been one of the main research focus in computational social choice. In all the models of bribery studied so far, the briber has to pay every voter some amount of money depending on what…

Computer Science and Game Theory · Computer Science 2020-12-14 Palash Dey

We investigate an iterative deliberation process for an agent community wishing to make a joint decision. We develop a general model consisting of a community of n agents, each with their initial ideal point in some metric space (X, d),…

Computer Science and Game Theory · Computer Science 2021-08-09 Gil Ben Zvi , Eyal Leizerovich , Nimrod Talmon

Comparing the ranking of candidates by different voters is an important topic in social and information science with a high relevance from the point of view of practical applications. In general, ties and pairs of incomparable candidates…

Applications · Statistics 2016-01-25 Gergely Tibély , Péter Pollner , Gergely Palla

In many real world elections, agents are not required to rank all candidates. We study three of the most common methods used to modify voting rules to deal with such partial votes. These methods modify scoring rules (like the Borda count),…

Computer Science and Game Theory · Computer Science 2014-06-02 Nina Narodytska , Toby Walsh

Here we present \texttt{electoral\_sim}, an open-source Python framework for simulating and comparing electoral systems across diverse voter preference distributions. The framework represents voters and candidates as points in a…

Computer Science and Game Theory · Computer Science 2026-03-11 Sumit Mukherjee

Understanding political phenomena requires measuring the political preferences of society. We introduce a model based on mixtures of spatial voting models that infers the underlying distribution of political preferences of voters with only…

Computers and Society · Computer Science 2016-10-27 Alison Nahm , Alex Pentland , Peter Krafft

Approval-based committee voting has received significant attention in the social choice community. Among the studied rules, Thiele rules, and especially Proportional Approval Voting (PAV), stand out for desirable properties such as…

Artificial Intelligence · Computer Science 2026-05-11 Dimitris Avramidis , Alexandra Lassota , Ulrike Schmidt-Kraepelin , Adrian Vetta

We consider the following control problem on fair allocation of indivisible goods. Given a set $I$ of items and a set of agents, each having strict linear preference over the items, we ask for a minimum subset of the items whose deletion…

Multiagent Systems · Computer Science 2017-06-01 Britta Dorn , Ronald de Haan , Ildikó Schlotter

In multiple-question referendum elections, the separability problem occurs when a voter's preferences on some questions or proposals depend on the predicted outcomes of others. The notion of separability formalizes the study of…

Combinatorics · Mathematics 2018-02-08 Beth Bjorkman , Sean Gravelle , Jonathan Hodge

This paper deals with variable selection in multivariate linear regression model when the data are observations on a spatial domain being a grid of sites in $\mathbb{Z}^d$ with $d\geqslant 2$. We use a criterion that allows to characterize…

Statistics Theory · Mathematics 2023-05-23 Jean Roland Ebende Penda , Stéphane Bouka , Guy Martial Nkiet

While several classes of integer linear optimization problems are known to be solvable in polynomial time, far fewer tractability results exist for integer nonlinear optimization. In this work, we narrow this gap by identifying a broad…

Optimization and Control · Mathematics 2026-02-09 Alberto Del Pia

When selecting multiple candidates based on approval preferences of agents, the proportional representation of agents' opinions is an important and well-studied desideratum. Existing criteria for evaluating the representativeness of…

Computer Science and Game Theory · Computer Science 2024-10-02 Markus Brill , Jonas Israel , Evi Micha , Jannik Peters

The Semialgebraic Orbit Problem is a fundamental reachability question that arises in the analysis of discrete-time linear dynamical systems such as automata, Markov chains, recurrence sequences, and linear while loops. An instance of the…

Computational Complexity · Computer Science 2019-02-01 Shaull Almagor , Joël Oukanine , James Worrell

The election control problem through social influence asks to find a set of nodes in a social network of voters to be the starters of a political campaign aiming at supporting a given target candidate. Voters reached by the campaign change…

Social and Information Networks · Computer Science 2020-07-14 Mohammad Abouei Mehrizi , Federico Corò , Emilio Cruciani , Gianlorenzo D'Angelo

Pursuit-evasion scenarios appear widely in robotics, security domains, and many other real-world situations. We focus on two-player pursuit-evasion games with concurrent moves, infinite horizon, and discounted rewards. We assume that the…

Computer Science and Game Theory · Computer Science 2016-08-05 Karel Horák , Branislav Bošanský

Most work on manipulation assumes that all preferences are known to the manipulators. However, in many settings elections are open and sequential, and manipulators may know the already cast votes but may not know the future votes. We…

Computer Science and Game Theory · Computer Science 2015-03-20 Edith Hemaspaandra , Lane A. Hemaspaandra , Joerg Rothe

We study a truthful two-facility location problem in which a set of agents have private positions on the line of real numbers and known approval preferences over two different facilities. Given the locations of the two facilities, the cost…

Computer Science and Game Theory · Computer Science 2024-01-10 Panagiotis Kanellopoulos , Alexandros A. Voudouris , Rongsen Zhang
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