Related papers: Parallel Repetition for the GHZ Game: Exponential …
Turn-based discounted-sum games are two-player zero-sum games played on finite directed graphs. The vertices of the graph are partitioned between player 1 and player 2. Plays are infinite walks on the graph where the next vertex is decided…
Let $f$ be a polynomial in $n$ variables $x_1,\dots,x_n$ with real coefficients. In [Ghasemi-Marshal], Ghasemi and Marshall give an algorithm, based on geometric programming, which computes a lower bound for $f$ on $\mathbb{R}^n$. In…
We study the minimum number of constraints needed to formulate random instances of the maximum stable set problem via linear programs (LPs), in two distinct models. In the uniform model, the constraints of the LP are not allowed to depend…
In 1947, P\'olya proved that if $n=3,4$ the regular polygon $P_n$ minimizes the principal frequency of an n-gon with given area $\alpha>0$ and suggested that the same holds when $n \ge 5$. In $1951,$ P\'olya & Szeg\"o discussed the…
We study the stopping time of the Collatz map for a polynomial $f \in \mathbb{F}_2[x]$, and bound it by $O({\rm deg} (f)^{1.5})$, improving upon the quadratic bound proven by Hicks, Mullen, Yucas and Zavislak. We also prove the existence…
We prove the computational intractability of rotating and placing $n$ square tiles into a $1 \times n$ array such that adjacent tiles are compatible--either equal edge colors, as in edge-matching puzzles, or matching tab/pocket shapes, as…
Determining a Nash equilibrium in a $2$-player non-zero sum game is known to be PPAD-hard (Chen and Deng (2006), Chen, Deng and Teng (2009)). The problem, even when restricted to win-lose bimatrix games, remains PPAD-hard (Abbott, Kane and…
Lipschitz games, in which there is a limit $\lambda$ (the Lipschitz value of the game) on how much a player's payoffs may change when some other player deviates, were introduced about 10 years ago by Azrieli and Shmaya. They showed via the…
We analyze the computational complexity of several new variants of edge-matching puzzles. First we analyze inequality (instead of equality) constraints between adjacent tiles, proving the problem NP-complete for strict inequalities but…
We present a polynomial-time algorithm that always finds an (approximate) Nash equilibrium for repeated two-player stochastic games. The algorithm exploits the folk theorem to derive a strategy profile that forms an equilibrium by…
Let $f: \CN \rightarrow \C $ be a reduced polynomial map, with $D=f^{-1}(0)$, $\U=\CN \setminus D$ and boundary manifold $M=\partial \U$. Assume that $f$ is transversal at infinity and $D$ has only isolated singularities. Then the only…
In Graph Theory a number of results were devoted to studying the computational complexity of the number modulo 2 of a graph's edge set decompositions of various kinds, first of all including its Hamiltonian decompositions, as well as the…
We present precise bit and degree estimates for the optimal value of the polynomial optimization problem $f^*:=\text{inf}_{x\in \mathscr{X}}~f(x)$, where $\mathscr{X}$ is a semi-algebraic set satisfying some non-degeneracy conditions. Our…
The eternal graph colouring problem, recently introduced by Klostermeyer and Mendoza, is a version of the graph colouring game, where two players take turns properly colouring a graph. In this note, we study the eternal game chromatic…
We study the approximate core for edge cover games, which are cooperative games stemming from edge cover problems. In these games, each player controls a vertex on a network $G = (V, E; w)$, and the cost of a coalition $S\subseteq V$ is…
We study the value of a two-player zero-sum game on a random matrix $M\in \mathbb{R}^{n\times m}$, defined by $v(M) = \min_{x\in\Delta_n}\max_{y\in \Delta_m}x^T M y$. In the setting where $n=m$ and $M$ has i.i.d. standard Gaussian entries,…
This paper deals with the error estimate in problems of periodic homogenization. The methods used are those of the periodic unfolding. We give the upper bound of the distance between the unfolded gradient of a function belonging to…
We provide several positive and negative complexity results for solving games with imperfect recall. Using a one-to-one correspondence between these games on one side and multivariate polynomials on the other side, we show that solving…
We prove an n-EXPTIME lower bound for the problem of deciding the winner in a reachability game on Higher Order Pushdown Automata (HPDA) of level n. This bound matches the known upper bound for parity games on HPDA. As a consequence the…
In this paper, we are concerned with game-theoretic interpretations to the following oblique derivative boundary value problem \begin{align*} \left\{ \begin{array}{ll} \Delta_{p}^{N}u=0 & \textrm{in $ \Omega$,}\\ \langle \beta , Du \rangle…