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We address an open problem on the computability of correlated equilibria in a variant of polymatrix where each player's utility is the maximum of their edge payoffs. We demonstrate that this max-variant game has the polynomial expectation…
We consider the orthogonality graph Omega(n) with 2^n vertices corresponding to the 0-1 n-vectors, two vertices adjacent if and only if the Hamming distance between them is n/2. We show that the stability number of Omega(16) is…
We define a class of zero-sum games with combinatorial structure, where the best response problem of one player is to maximize a submodular function. For example, this class includes security games played on networks, as well as the problem…
We introduce the polynomial coefficient matrix and identify maximum rank of this matrix under variable substitution as a complexity measure for multivariate polynomials. We use our techniques to prove super-polynomial lower bounds against…
Inspired by a paper of R. W. Rosenthal, we investigate generalized Nash-equilibria of integer programming games. We show that generalized Nash-equilibria always exist and are related to an optimal solution of a so-called N-fold integer…
We show that any Algebraic Branching Program (ABP) computing the polynomial $\sum_{i = 1}^n x_i^n$ has at least $\Omega(n^2)$ vertices. This improves upon the lower bound of $\Omega(n\log n)$, which follows from the classical result of Baur…
We prove communication complexity lower bounds for (possibly mixed) Nash equilibrium in potential games. In particular, we show that finding a Nash equilibrium requires $poly(N)$ communication in two-player $N \times N$ potential games, and…
Modern transformer attention is internally multi-agent -- heads compete and coordinate -- yet we train it as if it were a monolithic optimizer. We formalize this gap: cross-entropy training induces an implicit potential game among heads,…
In this paper, we study nonzero-sum separable games, which are continuous games whose payoffs take a sum-of-products form. Included in this subclass are all finite games and polynomial games. We investigate the structure of equilibria in…
We show that the complexity of the billiard in a typical polygon grows cubically and the number of saddle connections grows quadratically along certain subsequences. It is known that the set of points whose first n-bounces hits the same…
We consider $\epsilon$-equilibria notions for constant value of $\epsilon$ in $n$-player $m$-actions games where $m$ is a constant. We focus on the following question: What is the largest grid size over the mixed strategies such that…
We establish the first polynomial upper bound for the mixing time of random edge flips on rooted quadrangulations: we show that the spectral gap of the edge flip Markov chain on quadrangulations with $n$ faces admits, up to constants, an…
We study the iteration complexity of decentralized learning of approximate correlated equilibria in incomplete information games. On the negative side, we prove that in $\mathit{extensive}$-$\mathit{form}$ $\mathit{games}$, assuming…
Recently, Gupta et.al. [GKKS2013] proved that over Q any $n^{O(1)}$-variate and $n$-degree polynomial in VP can also be computed by a depth three $\Sigma\Pi\Sigma$ circuit of size $2^{O(\sqrt{n}\log^{3/2}n)}$. Over fixed-size finite fields,…
In this work, we establish near-linear and strong convergence for a natural first-order iterative algorithm that simulates Von Neumann's Alternating Projections method in zero-sum games. First, we provide a precise analysis of Optimistic…
We consider stochastic differential games with $N$ players, linear-Gaussian dynamics in arbitrary state-space dimension, and long-time-average cost with quadratic running cost. Admissible controls are feedbacks for which the system is…
We give a lower bound of $\Omega(\sqrt n)$ on the unambiguous randomised parity-query complexity of the approximate majority problem -- that is, on the lowest randomised parity-query complexity of any function over $\{0,1\}^n$ whose value…
We apply the generalized conditional gradient algorithm to potential mean field games and we show its well-posedeness. It turns out that this method can be interpreted as a learning method called fictitious play. More precisely, each step…
Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we…
Nearly a decade ago, Azrieli and Shmaya introduced the class of $\lambda$-Lipschitz games in which every player's payoff function is $\lambda$-Lipschitz with respect to the actions of the other players. They showed that such games admit…