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Flow-matching-based text-to-speech (TTS) models, such as Voicebox, E2 TTS, and F5-TTS, have attracted significant attention in recent years. These models require multiple sampling steps to reconstruct speech from noise, making inference…

Audio and Speech Processing · Electrical Eng. & Systems 2025-06-05 Qixi Zheng , Yushen Chen , Zhikang Niu , Ziyang Ma , Xiaofei Wang , Kai Yu , Xie Chen

Software transactional memory (STM) allows programmers to easily implement concurrent data structures. STMs simplify atomicity. Recent STMs can achieve good performance for some workloads but they have some limitations. In particular, STMs…

Databases · Computer Science 2026-03-20 Gaetano Coccimiglio , Trevor Brown , Srivatsan Ravi

Designing effective game tutorials is crucial for a smooth learning curve for new players, especially in games with many rules and complex core mechanics. Evaluating the effectiveness of these tutorials usually requires multiple iterations…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Daniele Rege Cambrin , Gabriele Scaffidi Militone , Luca Colomba , Giovanni Malnati , Daniele Apiletti , Paolo Garza

Large language models are increasingly applied to various development scenarios. However, in on-chain transaction scenarios, even a minor error can cause irreversible loss for users. Existing evaluations often overlook execution accuracy…

Computation and Language · Computer Science 2026-04-08 Pei Yang , Wanyi Chen , Ke Wang , Lynn Ai , Eric Yang , Tianyu Shi

Efficient parallelization of algorithms on general-purpose GPUs is essential in many areas today. However, it is a non-trivial task for software engineers to utilize GPUs to improve the performance of high-level programs in general.…

Programming Languages · Computer Science 2024-07-09 Lars Hummelgren , John Wikman , Oscar Eriksson , Philipp Haller , David Broman

AI agents are increasingly deployed in complex, interactive environments, yet their runtime remains a major bottleneck for training, evaluation, and real-world use. Typical agent behavior unfolds sequentially, with each action requiring an…

Artificial Intelligence · Computer Science 2026-04-24 Naimeng Ye , Arnav Ahuja , Georgios Liargkovas , Yunan Lu , Kostis Kaffes , Tianyi Peng

We present a robust framework with computational algorithms to support decision makers in sequential games. Our framework includes methods to solve games with complete information, assess the robustness of such solutions and, finally,…

Computation · Statistics 2024-02-22 Tahir Ekin , Roi Naveiro , Alberto Torres-Barrán , David Ríos-Insua

Motion generation is essential for animating virtual characters and embodied agents. While recent text-driven methods have made significant strides, they often struggle with achieving precise alignment between linguistic descriptions and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-28 Zhiting Gao , Dan Song , Diqiong Jiang , Chao Xue , An-An Liu

We propose Pgx, a suite of board game reinforcement learning (RL) environments written in JAX and optimized for GPU/TPU accelerators. By leveraging JAX's auto-vectorization and parallelization over accelerators, Pgx can efficiently scale to…

Artificial Intelligence · Computer Science 2024-01-17 Sotetsu Koyamada , Shinri Okano , Soichiro Nishimori , Yu Murata , Keigo Habara , Haruka Kita , Shin Ishii

Automated game design is a rapidly growing area of research, yet many aspects of game design lie largely unexamined still, as most systems focus on two-dimensional games with clear objectives and goal-oriented gameplay. This paper describes…

Artificial Intelligence · Computer Science 2021-04-26 Michael Cook

We present GameNGen, the first game engine powered entirely by a neural model that also enables real-time interaction with a complex environment over long trajectories at high quality. When trained on the classic game DOOM, GameNGen…

Machine Learning · Computer Science 2025-04-25 Dani Valevski , Yaniv Leviathan , Moab Arar , Shlomi Fruchter

The increasing complexity of automated driving functions and their growing operational design domains imply more demanding requirements on their validation. Classical methods such as field tests or formal analyses are not sufficient anymore…

Robotics · Computer Science 2024-05-15 Nicole Neis , Juergen Beyerer

Task-based execution frameworks, such as parallel programming libraries, computational workflow systems, and function-as-a-service platforms, enable the composition of distinct tasks into a single, unified application designed to achieve a…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-08-15 J. Gregory Pauloski , Valerie Hayot-Sasson , Maxime Gonthier , Nathaniel Hudson , Haochen Pan , Sicheng Zhou , Ian Foster , Kyle Chard

This manuscript introduces the concept of Rapid Virtual Simulations, a new techno-pedagogical activity that fosters expert autonomy for creating virtual educational simulations. It is grounded in a Realistic-Enough Philosophy that consists…

Computers and Society · Computer Science 2024-07-09 Emmanuel G. Blanchard , Jeffrey Wiseman

Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and…

Artificial Intelligence · Computer Science 2025-06-04 Lanxiang Hu , Mingjia Huo , Yuxuan Zhang , Haoyang Yu , Eric P. Xing , Ion Stoica , Tajana Rosing , Haojian Jin , Hao Zhang

Generative agents offer promising capabilities for simulating realistic urban behaviors. However, existing methods oversimplify transportation choices, rely heavily on static agent profiles leading to behavioral homogenization, and inherit…

Social and Information Networks · Computer Science 2026-01-27 Xiaotong Ye , Nicolas Bougie , Toshihiko Yamasaki , Narimasa Watanabe

The ability to learn optimal control policies in systems where action space is defined by sentences in natural language would allow many interesting real-world applications such as automatic optimisation of dialogue systems. Text-based…

Computation and Language · Computer Science 2018-01-09 Mikuláš Zelinka

This paper presents a novel framework for speech-driven gesture production, applicable to virtual agents to enhance human-computer interaction. Specifically, we extend recent deep-learning-based, data-driven methods for speech-driven…

Computer Vision and Pattern Recognition · Computer Science 2021-04-07 Taras Kucherenko , Dai Hasegawa , Naoshi Kaneko , Gustav Eje Henter , Hedvig Kjellström

World simulation has gained increasing popularity due to its ability to model virtual environments and predict the consequences of actions. However, the limited temporal context window often leads to failures in maintaining long-term…

Computer Vision and Pattern Recognition · Computer Science 2026-01-05 Zeqi Xiao , Yushi Lan , Yifan Zhou , Wenqi Ouyang , Shuai Yang , Yanhong Zeng , Xingang Pan

Given a simple request like Put a washed apple in the kitchen fridge, humans can reason in purely abstract terms by imagining action sequences and scoring their likelihood of success, prototypicality, and efficiency, all without moving a…

Computation and Language · Computer Science 2021-03-16 Mohit Shridhar , Xingdi Yuan , Marc-Alexandre Côté , Yonatan Bisk , Adam Trischler , Matthew Hausknecht