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People frequently use speech-to-text systems to compose short texts with voice. However, current voice-based interfaces struggle to support composing more detailed, contextually complex texts, especially in scenarios where users are on the…

Human-Computer Interaction · Computer Science 2025-08-07 Hamza El Alaoui , Atieh Taheri , Yi-Hao Peng , Jeffrey P. Bigham

With the development of artificial intelligence techniques, transportation system optimization is evolving from traditional methods relying on expert experience to simulation and learning-based decision and optimization methods.…

Artificial Intelligence · Computer Science 2024-10-03 Jun Zhang , Wenxuan Ao , Junbo Yan , Depeng Jin , Yong Li

Videogames developed in the 1970s and 1980s were modest programs created in a couple of months by a single person, who played the roles of designer, artist and programmer. Since then, videogames have evolved to become a multi-million dollar…

Artificial Intelligence · Computer Science 2024-02-08 Jennifer Hernández-Bécares , Luis Costero , Pedro Pablo Gómez-Martín

Large language models (LLMs) are beginning to automate reward design for dexterous manipulation. However, no prior work has considered tactile sensing, which is known to be critical for human-like dexterity. We present Text2Touch, bringing…

Robotics · Computer Science 2025-09-10 Harrison Field , Max Yang , Yijiong Lin , Efi Psomopoulou , David Barton , Nathan F. Lepora

The interplay between cognition and gaming, notably through educational games enhancing cognitive skills, has garnered significant attention in recent years. This research introduces the CogSimulator, a novel algorithm for simulating user…

Human-Computer Interaction · Computer Science 2024-12-20 Weizhen Bian , Yubo Zhou , Yuanhang Luo , Ming Mo , Siyan Liu , Yikai Gong , Renjie Wan , Ziyuan Luo , Aobo Wang

Recent advances in Multimodal Large Language Models (MLLMs) and diffusion-based generative models have substantially improved prompt-driven image editing. However, scene text editing remains challenging, as it requires models to precisely…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Yiheng Lin , Siyu Jiao , Xiaohan Lan , Wei Zhou , Qi She , Fei Yu , Heyun Chen , Zhengwei Wang , Jinghuan Chen , Moran Li , Yingchen Yu , Zijian Feng , Yao Zhao , Yunchao Wei , Yujie Zhong

The difficulty of textual style transfer lies in the lack of parallel corpora. Numerous advances have been proposed for the unsupervised generation. However, significant problems remain with the auto-evaluation of style transfer tasks.…

Computation and Language · Computer Science 2019-10-11 Richard Yuanzhe Pang

Currently, various hardware and software companies are developing augmented reality devices, most prominently Microsoft with its Hololens. Besides gaming, such devices can be used for serious pervasive applications, like interactive mobile…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-02-15 Christoph Dibak , Bernard Haasdonk , Andreas Schmidt , Frank Dürr , Kurt Rothermel

Agentic reinforcement learning increasingly relies on experience-driven scaling, yet real-world environments remain non-adaptive, limited in coverage, and difficult to scale. World models offer a potential way to improve learning efficiency…

Computation and Language · Computer Science 2026-03-06 Yixia Li , Hongru Wang , Jiahao Qiu , Zhenfei Yin , Dongdong Zhang , Cheng Qian , Zeping Li , Pony Ma , Guanhua Chen , Heng Ji

Finding ways to accelerate text input for individuals with profound motor impairments has been a long-standing area of research. Closing the speed gap for augmentative and alternative communication (AAC) devices such as eye-tracking…

Text-based games (TGs) are language-based interactive environments for reinforcement learning. While language models (LMs) and knowledge graphs (KGs) are commonly used for handling large action space in TGs, it is unclear whether these…

Machine Learning · Computer Science 2023-12-01 Dongwon Kelvin Ryu , Meng Fang , Shirui Pan , Gholamreza Haffari , Ehsan Shareghi

Text-based games are a natural challenge domain for deep reinforcement learning algorithms. Their state and action spaces are combinatorially large, their reward function is sparse, and they are partially observable: the agent is informed…

Artificial Intelligence · Computer Science 2019-12-02 Vishal Jain , William Fedus , Hugo Larochelle , Doina Precup , Marc G. Bellemare

The amount of textual data has reached a new scale and continues to grow at an unprecedented rate. IBM's SystemT software is a powerful text analytics system, which offers a query-based interface to reveal the valuable information that lies…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-06-05 Raphael Polig , Kubilay Atasu , Laura Chiticariu , Christoph Hagleitner , H. Peter Hofstee , Frederick R. Reiss , Eva Sitaridi , Huaiyu Zhu

We provide a new multi-task benchmark for evaluating text-to-image models. We perform a human evaluation comparing the most common open-source (Stable Diffusion) and commercial (DALL-E 2) models. Twenty computer science AI graduate students…

Bilingual text-to-motion generation, which synthesizes 3D human motions from bilingual text inputs, holds immense potential for cross-linguistic applications in gaming, film, and robotics. However, this task faces critical challenges: the…

Computer Vision and Pattern Recognition · Computer Science 2025-08-04 Wanjiang Weng , Xiaofeng Tan , Hongsong Wang , Pan Zhou

With more advanced natural language understanding and reasoning capabilities, large language model (LLM)-powered agents are increasingly developed in simulated environments to perform complex tasks, interact with other agents, and exhibit…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-11-07 Zhiqiang Xie , Hao Kang , Ying Sheng , Tushar Krishna , Kayvon Fatahalian , Christos Kozyrakis

Virtual assistants have the potential to play an important role in helping users achieves different tasks. However, these systems face challenges in their real-world usability, characterized by inefficiency and struggles in grasping user…

Human-Computer Interaction · Computer Science 2024-08-15 Minh Duc Vu , Han Wang , Zhuang Li , Jieshan Chen , Shengdong Zhao , Zhenchang Xing , Chunyang Chen

Existing audio-driven video digital human generation models rely on multi-step denoising, resulting in substantial computational overhead that severely limits their deployment in real-world settings. While one-step distillation approaches…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Xiangyu Liu , Feng Gao , Xiaomei Zhang , Yong Zhang , Xiaoming Wei , Zhen Lei , Xiangyu Zhu

Emerging immersive display technologies efficiently utilize resources with perceptual graphics methods such as foveated rendering and denoising. Running multiple perceptual graphics methods challenges devices with limited power and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-08 Doğa Yılmaz , He Wang , Towaki Takikawa , Duygu Ceylan , Kaan Akşit

We introduce ThreeDWorld (TDW), a platform for interactive multi-modal physical simulation. TDW enables simulation of high-fidelity sensory data and physical interactions between mobile agents and objects in rich 3D environments. Unique…