English

Level Up Your Tutorials: VLMs for Game Tutorials Quality Assessment

Computer Vision and Pattern Recognition 2025-05-27 v1 Computation and Language

Abstract

Designing effective game tutorials is crucial for a smooth learning curve for new players, especially in games with many rules and complex core mechanics. Evaluating the effectiveness of these tutorials usually requires multiple iterations with testers who have no prior knowledge of the game. Recent Vision-Language Models (VLMs) have demonstrated significant capabilities in understanding and interpreting visual content. VLMs can analyze images, provide detailed insights, and answer questions about their content. They can recognize objects, actions, and contexts in visual data, making them valuable tools for various applications, including automated game testing. In this work, we propose an automated game-testing solution to evaluate the quality of game tutorials. Our approach leverages VLMs to analyze frames from video game tutorials, answer relevant questions to simulate human perception, and provide feedback. This feedback is compared with expected results to identify confusing or problematic scenes and highlight potential errors for developers. In addition, we publish complete tutorial videos and annotated frames from different game versions used in our tests. This solution reduces the need for extensive manual testing, especially by speeding up and simplifying the initial development stages of the tutorial to improve the final game experience.

Keywords

Cite

@article{arxiv.2408.08396,
  title  = {Level Up Your Tutorials: VLMs for Game Tutorials Quality Assessment},
  author = {Daniele Rege Cambrin and Gabriele Scaffidi Militone and Luca Colomba and Giovanni Malnati and Daniele Apiletti and Paolo Garza},
  journal= {arXiv preprint arXiv:2408.08396},
  year   = {2025}
}

Comments

Accepted at ECCV 2024 CV2 Workshop

R2 v1 2026-06-28T18:14:10.867Z