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Interactive notebook programming is universal in modern ML and AI workflows, with interactive deep learning training (IDLT) emerging as a dominant use case. To ensure responsiveness, platforms like Jupyter and Colab reserve GPUs for…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-10-03 Benjamin Carver , Jingyuan Zhang , Haoliang Wang , Kanak Mahadik , Yue Cheng

In recent years, there has been a growing application of mixed-initiative co-creative approaches in the creation of video games. The rapid advances in the capabilities of artificial intelligence (AI) systems further propel creative…

Human-Computer Interaction · Computer Science 2025-08-18 Solange Margarido , Licínio Roque , Penousal Machado , Pedro Martins

Video game development is a complex endeavor, often involving complex software, large organizations, and aggressive release deadlines. Several studies have reported that periods of "crunch time" are prevalent in the video game industry, but…

Software Engineering · Computer Science 2019-04-02 Markus Borg , Vahid Garousi , Anas Mahmoud , Thomas Olsson , Oskar Stålberg

Background. Jupyter notebooks are one of the main tools used by data scientists. Notebooks include features (configuration scripts, markdown, images, etc.) that make them challenging to analyze compared to traditional software. As a result,…

Software Engineering · Computer Science 2025-07-28 Wenyuan Jiang , Diany Pressato , Harsh Darji , Thibaud Lutellier

It is essential for startups to quickly experiment business ideas by building tangible prototypes and collecting user feedback on them. As prototyping is an inevitable part of learning for early stage software startups, how fast startups…

Software Engineering · Computer Science 2017-12-05 Anh Nguyen Duc , Xiaofeng Wang , Pekka Abrahamsson

We present the technical side of reasoning in Regular Boardgames (RBG) language -- a universal General Game Playing (GGP) formalism for the class of finite deterministic games with perfect information, encoding rules in the form of regular…

Artificial Intelligence · Computer Science 2020-06-16 Jakub Kowalski , Radosław Miernik , Maksymilian Mika , Wojciech Pawlik , Jakub Sutowicz , Marek Szykuła , Andrzej Tkaczyk

Designing pacing for video games presents a unique set of challenges. Due to their interactivity, non-linearity, and narrative nature, many aspects must be coordinated and considered simultaneously. In addition, games are often developed in…

Human-Computer Interaction · Computer Science 2024-08-28 Julian Geheeb , Daniel Dyrda , Sebastian Geheeb

Large language models (LLMs) benefit greatly from prompt engineering, with in-context learning standing as a pivital technique. While former approaches have provided various ways to construct the demonstrations used for in-context learning,…

Artificial Intelligence · Computer Science 2024-06-18 Yiming Tang , Bin Dong

Interactive notebooks, such as Jupyter, have revolutionized the field of data science by providing an integrated environment for data, code, and documentation. However, their adoption by robotics researchers and model developers has been…

Computational Engineering, Finance, and Science · Computer Science 2024-05-15 Rolando Garcia

Quantum computing proposes a revolutionary paradigm that can radically transform numerous scientific and industrial application domains. To realize this promise, new capabilities need software solutions that are able to effectively harness…

Quantum Physics · Physics 2025-01-16 Otso Kinanen , Andrés D. Muñoz-Moller , Vlad Stirbu , Tommi Mikkonen

Code search is an important and frequent activity for developers using computational notebooks (e.g., Jupyter). The flexibility of notebooks brings challenges for effective code search, where classic search interfaces for traditional…

Human-Computer Interaction · Computer Science 2021-02-03 Xingjun Li , Yuanxin Wang , Hong Wang , Yang Wang , Jian Zhao

This paper presents a new computational model of creative outcomes, informed by creativity theories and techniques, which was implemented to generate more novel opportunities for innovation projects. The model implemented five functions…

Artificial Intelligence · Computer Science 2025-10-24 Neil Maiden , Konstantinos Zachos , James Lockerbie , Kostas Petrianakis , Amanda Brown

Mixed-initiative Procedural Content Generation (PCG) refers to tools or systems in which a human designer works with an algorithm to produce game content. This area of research remains relatively under-explored, with the majority of…

Human-Computer Interaction · Computer Science 2021-10-11 Matthew Guzdial , Nathan Sturtevant , Carolyn Yang

Nowadays, numerous industries have exceptional demand for skills in data science, such as data analysis, data mining, and machine learning. The computational notebook (e.g., Jupyter Notebook) is a well-known data science tool adopted in…

Quantum computers have long been more of a toy for researchers than a tool for solving complex problems. However, recent advances in the field make exploiting the advantages of fault-tolerant quantum computers feasible in the next 5 to 10…

Quantum Physics · Physics 2025-08-14 Daniel Bultrini , James Wootton

With the future likely to see even more pervasive computation, computational thinking (problem-solving skills incorporating computing knowledge) is now being recognized as a fundamental skill needed by all students. Computational thinking…

Programming Languages · Computer Science 2017-06-13 Hasan M. Jamil

Leveraging the prevailing interest in computer games among college students, both for entertainment and as a possible career path, is a major reason for the increasing prevalence of computer game design courses in computer science…

Other Computer Science · Computer Science 2007-05-23 Joseph Distasio , Thomas P. Way

Learning to program could possibly be analogous to acquiring expertise in abstract mathematics, which may be boring or dull for a majority of students. Thus, among the countless options to approach learning coding [1-14], acquiring concepts…

Computers and Society · Computer Science 2019-03-14 Kailash Chandra , Shyamal Suhana Chandra

Learning Games (LGs) are educational environments based on a playful approach to learning. Their use has proven to be promising in many domains, but is at present restricted by the time consuming and costly nature of the developing process.…

Computers and Society · Computer Science 2014-12-11 Iza Marfisi-Schottman , Sébastien George , Franck Tarpin-Bernard

Computing students increasingly rely on generative AI tools for programming assistance, often without formal instruction or guidance. This highlights a need to teach students how to effectively interact with AI models, particularly through…

Computers and Society · Computer Science 2025-09-15 Victor-Alexandru Pădurean , Paul Denny , Alkis Gotovos , Adish Singla