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Computational notebooks, such as Jupyter, have been widely adopted by data scientists to write code for analyzing and visualizing data. Despite their growing adoption and popularity, there has been no thorough study to understand Jupyter…

Today, we see a drastic increase in LLM-based user interfaces to support users in various tasks. Also, in programming, we witness a productivity boost with features like LLM-supported code completion and conversational agents to generate…

Human-Computer Interaction · Computer Science 2024-06-18 Thomas Weber , Sven Mayer

As immersive technologies evolve, immersive computational notebooks offer new opportunities for interacting with code, data, and outputs. However, scaling these environments remains a challenge, particularly when analysts manually arrange…

Human-Computer Interaction · Computer Science 2025-09-17 Sungwon In , Eric Krokos , Kirsten Whitley , Chris North , Yalong Yang

Researchers and practitioners across many disciplines have recently adopted computational notebooks to develop, document, and share their scientific workflows - and the GIS community is no exception. This chapter introduces computational…

Computers and Society · Computer Science 2021-01-05 Geoff Boeing , Dani Arribas-Bel

Developments in information and communication technologies have been greatly influential on the practices in all fields, and education is not an exception to this. To illustrate with, computers were first used in computer assisted education…

Human-Computer Interaction · Computer Science 2017-04-07 Aslihan Tufekci , Kamuran Samanci , Utku Kose

By bringing together code, text, and examples, Jupyter notebooks have become one of the most popular means to produce scientific results in a productive and reproducible way. As many of the notebook authors are experts in their scientific…

Software Engineering · Computer Science 2019-06-13 Jiawei Wang , Li Li , Andreas Zeller

How can we better organize code in computational notebooks? Notebooks have become a popular tool among data scientists, as they seamlessly weave text and code together, supporting users to rapidly iterate and document code experiments.…

Human-Computer Interaction · Computer Science 2022-02-23 Zijie J. Wang , Katie Dai , W. Keith Edwards

Input devices, such as buttons and sliders, are the foundation of any interface. The typical user-centered design workflow requires the developers and users to go through many iterations of design, implementation, and analysis. The…

Human-Computer Interaction · Computer Science 2021-03-10 Yi-Chi Liao

Computational notebooks, widely used for ad-hoc analysis and often shared with others, can be difficult to understand because the standard linear layout is not optimized for reading. In particular, related text, code, and outputs may be…

Human-Computer Interaction · Computer Science 2025-02-25 Yanna Lin , Leni Yang , Haotian Li , Huamin Qu , Dominik Moritz

How can we develop visual analytics (VA) tools that can be easily adopted? Visualization researchers have developed a large number of web-based VA tools to help data scientists in a wide range of tasks. However, adopting these standalone…

Human-Computer Interaction · Computer Science 2023-05-16 Zijie J. Wang , David Munechika , Seongmin Lee , Duen Horng Chau

Data exploration is an important aspect of the workflow of mixed-methods researchers, who conduct both qualitative and quantitative analysis. However, there currently exists few tools that adequately support both types of analysis…

Human-Computer Interaction · Computer Science 2024-05-31 Jiawen Stefanie Zhu , Zibo Zhang , Jian Zhao

Computational notebooks became indispensable tools for research-related development, offering unprecedented interactivity and flexibility in the development process. However, these benefits come at the cost of reproducibility and an…

Machine Learning · Computer Science 2024-10-21 Konstantin Grotov , Artem Borzilov , Maksim Krivobok , Timofey Bryksin , Yaroslav Zharov

Computational notebooks have gained widespread adoption among researchers from academia and industry as they support reproducible science. These notebooks allow users to combine code, text, and visualizations for easy sharing of experiments…

Computers and Society · Computer Science 2020-06-23 Sheeba Samuel , Birgitta König-Ries

Over the last several decades, computer games started to have a significant impact on society. However, although a computer game is a type of software, the process to conceptualize, produce and deliver a game could involve unusual features.…

Computational notebooks, which integrate code, documentation, tags, and visualizations into a single document, have become increasingly popular for data analysis tasks. With the advent of immersive technologies, these notebooks have evolved…

Human-Computer Interaction · Computer Science 2025-08-21 Sungwon In , Ayush Roy , Eric Krokos , Kirsten Whitley , Chris North , Yalong Yang

Prototyping is one of the core activities of User-Centered Design (UCD) processes and an integral component of Human-Computer Interaction (HCI) research. For many years, prototyping was synonym of paper-based mockups and only more recently…

Human-Computer Interaction · Computer Science 2019-06-05 Thiago Rocha , Jean-Luc Hak , Marco Winckler , Olivier Nicolas

Computational notebook software such as Jupyter Notebook is popular for data science tasks. Numerous computational notebooks are available on the Web and reusable; however, searching for computational notebooks manually is a tedious task,…

Information Retrieval · Computer Science 2022-02-01 Misato Horiuchi , Yuya Sasaki , Chuan Xiao , Makoto Onizuka

This dissertation presents three years of research on how design processes in game jams and hackathons can be understood as accelerated. Hackathons and game jams can both be described as formats where participants engage in designing and…

Human-Computer Interaction · Computer Science 2022-05-12 Jeanette Falk

Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…

Human-Computer Interaction · Computer Science 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna

The introduction of new tools in people's workflow has always been promotive of new creative paths. This paper discusses the impact of using computational tools in the performance of creative tasks, especially focusing on graphic design.…

Computers and Society · Computer Science 2021-03-11 Daniel Lopes , Jéssica Parente , Pedro Silva , Licínio Roque , Penousal machado