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Simulation speed matters for neuroscientific research: this includes not only how quickly the simulated model time of a large-scale spiking neuronal network progresses, but also how long it takes to instantiate the network model in computer…

As scientific work becomes more computational and data intensive, research processes and results become more difficult to interpret and reproduce. In this poster, we show how the Jupyter notebook, a tool originally designed as a free…

Digital Libraries · Computer Science 2018-04-17 Bernadette M. Boscoe , Irene V. Pasquetto , Milena S. Golshan , Christine L. Borgman

Generative AI technologies promise to transform the product development lifecycle. This study evaluates the efficiency gains, areas for improvement, and emerging challenges of using GitHub Copilot, an AI-powered coding assistant. We…

Software Engineering · Computer Science 2024-06-27 Ruchika Pandey , Prabhat Singh , Raymond Wei , Shaila Shankar

Computational notebooks became indispensable tools for research-related development, offering unprecedented interactivity and flexibility in the development process. However, these benefits come at the cost of reproducibility and an…

Software Engineering · Computer Science 2024-05-06 Konstantin Grotov , Sergey Titov , Yaroslav Zharov , Timofey Bryksin

Saving, or checkpointing, intermediate results during interactive data exploration can potentially boost user productivity. However, existing studies on this topic are limited, as they primarily rely on small-scale experiments with human…

Human-Computer Interaction · Computer Science 2025-04-03 Hanxi Fang , Supawit Chockchowwat , Hari Sundaram , Yongjoo Park

Very little has been explored about the narrative as a process when constructing entertainment for interactive media. Simultaneously, the interest in narrative vehicles increases while certain occupations, seeing the narrative as a…

Human-Computer Interaction · Computer Science 2009-05-20 Katarina Borg Gyllenback

Computational notebooks are intended to prioritize the needs of scientists, but little is known about how scientists interact with notebooks, what requirements drive scientists' software development processes, or what tactics scientists use…

Software Engineering · Computer Science 2025-03-18 Ruanqianqian Huang , Savitha Ravi , Michael He , Boyu Tian , Sorin Lerner , Michael Coblenz

Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games. In this paper, we describe the need for generalizable HCG design knowledge that accommodates the needs of both players and…

Human-Computer Interaction · Computer Science 2017-06-13 Kristin Siu , Alexander Zook , Mark O. Riedl

Game AI designers must manage complex interactions between the AI character, the game world, and the player, while achieving their design visions. Computational co-creativity tools can aid them, but first, AI and HCI researchers must gather…

Human-Computer Interaction · Computer Science 2021-07-30 Nathan Partlan , Erica Kleinman , Jim Howe , Sabbir Ahmad , Stacy Marsella , Magy Seif El-Nasr

Duplicating one's own code makes it faster to write software. This expediency is particularly valuable for users of computational notebooks. Duplication allows notebook users to quickly test hypotheses and iterate over data. In this paper,…

Software Engineering · Computer Science 2020-05-29 Andreas Koenzen , Neil Ernst , Margaret-Anne Storey

It has been argued that computational thinking should precede computer programming in the course of a career in computing. This argument is the basis for the slogan "logic first, syntax later" and the development of many cryptic syntax…

Computers and Society · Computer Science 2018-11-13 Patrick Vanvorce , Hasan M. Jamil

Generative AI models are increasingly being integrated into human task workflows, enabling the production of expressive content across a wide range of contexts. Unlike traditional human-AI design methods, the new approach to designing…

Human-Computer Interaction · Computer Science 2025-04-01 Hari Subramonyam , Divy Thakkar , Andrew Ku , Jürgen Dieber , Anoop Sinha

The authors present the results of a simple usability test performed on line_explorer, an innovative tool aimed at letting students explore programming. The system offers an interactive environment where students can learn, review, and…

Computers and Society · Computer Science 2017-11-16 Giovanni Vincenti , Scott Hilberg , James Braman , Michael Satzinger , Lily Cao

Quantum computing has become an active research field in recent years, as its applications in fields such as cryptography, optimization, and materials science are promising. Along with these developments, challenges and opportunities exist…

Software Engineering · Computer Science 2026-01-13 Neilson Carlos Leite Ramalho , Erico A. da Silva , Higor Amario de Souza , Marcos Lordello Chaim

Software game is a kind of application that is used not only for entertainment, but also for serious purposes that can be applicable to different domains such as education, business, and health care. Although the game development process…

Software Engineering · Computer Science 2017-11-27 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed

This paper introduces our gamification of a part of our software design curriculum. Based on typical design principles a motivating learning game is developed to train students in software design. We use Bloom's taxonomy to determine…

Human-Computer Interaction · Computer Science 2014-01-22 Dave R. Stikkolorum , Michel R. V. Chaudron , Oswald de Bruin

We introduce GamePlot, an LLM-powered assistant that supports game designers in crafting immersive narratives for turn-based games, and allows them to test these games through a collaborative game play and refine the plot throughout the…

Computation and Language · Computer Science 2024-11-06 Seyed Hossein Alavi , Weijia Xu , Nebojsa Jojic , Daniel Kennett , Raymond T. Ng , Sudha Rao , Haiyan Zhang , Bill Dolan , Vered Shwartz

One of the main difficulties remains the collaboration between the various experts involved in designing the Learning Games (LG). Our literature review focuses on the pitfalls and principles that have been identified by various authors in…

Human-Computer Interaction · Computer Science 2024-01-12 Nadine Mandran , Estelle Prior , Eric Sanchez , Mathieu Vermeulen

Games are a popular form of entertainment. However, many computer games present unnecessary barriers to players with sensory, motor and cognitive impairments. In order to overcome such pitfalls, an awareness of their impact and a…

Computers and Society · Computer Science 2015-12-31 Michael James Scott , Gheorghita Ghinea , Ian Hamilton

This document describes the development of a video game prototype designed to encourage physical activity among children and older adults. The prototype consists of a laptop, a camera with 3D sensors, and optionally requires an LCD screen…