Related papers: A Game-Theoretic Approach for Improving Generaliza…
This work studies the behaviors of two large-population teams competing in a discrete environment. The team-level interactions are modeled as a zero-sum game while the agent dynamics within each team is formulated as a collaborative…
This paper presents a powerful genetic algorithm(GA) to solve the traveling salesman problem (TSP). To construct a powerful GA, I use edge swapping(ES) with a local search procedure to determine good combinations of building blocks of…
We present a self-learning approach that combines deep reinforcement learning and Monte Carlo tree search to solve the traveling salesman problem. The proposed approach has two advantages. First, it adopts deep reinforcement learning to…
Traveling Salesman Problem (TSP) is a classic NP-hard problem that has garnered significant attention from both academia and industry. While neural-based methods have shown promise for solving TSPs, they still face challenges in scaling to…
The Game Description Language (GDL) is a widely used formalism for specifying general games. Due to their similar syntax and semantics, Answer Set Programming (ASP) and its extensions have been applied to single- and two-player…
Text-based games (TBG) have emerged as promising environments for driving research in grounded language understanding and studying problems like generalization and sample efficiency. Several deep reinforcement learning (RL) methods with…
The Traveling salesman problem (TSP) is proved to be NP-complete in most cases. The genetic algorithm (GA) is one of the most useful algorithms for solving this problem. In this paper a conventional GA is compared with an improved hybrid GA…
Reinforcement learning from self-play has recently reported many successes. Self-play, where the agents compete with themselves, is often used to generate training data for iterative policy improvement. In previous work, heuristic rules are…
The Travelling Salesman Problem (TSP) is a well-known NP-Hard combinatorial optimisation problem, with industrial use cases such as last-mile delivery. Although TSP has been studied extensively on quantum computers, it is rare to find…
We consider the problem of finding Nash equilibrium for two-player turn-based zero-sum games. Inspired by the AlphaGo Zero (AGZ) algorithm, we develop a Reinforcement Learning based approach. Specifically, we propose…
NP hard optimization problems like the Traveling Salesman Problem (TSP) defy efficient solutions in the worst case, yet real-world instances often exhibit exploitable patterns. We propose a novel patternaware complexity framework that…
In this paper, we will propose convex layers to the Traveling Salesman Problem (TSP). Firstly, we will focus on human performance on the TSP. Experimental data shows that untrained humans appear to have the ability to perform well in the…
Several problems in planning and reactive synthesis can be reduced to the analysis of two-player quantitative graph games. {\em Optimization} is one form of analysis. We argue that in many cases it may be better to replace the optimization…
Game Theory studies situations in which multiple agents having conflicting objectives have to reach a collective decision. The question of a compact representation language for agents utility function is of crucial importance since the…
The Generalized Traveling Salesman Problem (GTSP) is a well-known combinatorial optimization problem with a host of applications. It is an extension of the Traveling Salesman Problem (TSP) where the set of cities is partitioned into…
We introduce, to our knowledge, the first direct second-order method for computing Nash equilibria in two-player zero-sum games. To do so, we construct a Douglas-Rachford-style splitting formulation, which we then solve with a semi-smooth…
Security games model strategic interactions in adversarial real-world applications. Such applications often involve extremely large but highly structured strategy sets (e.g., selecting a distribution over all patrol routes in a given…
We study computationally efficient methods for finding equilibria in n-player general-sum games, specifically ones that afford complex visuomotor skills. We show how existing methods would struggle in this setting, either computationally or…
This paper addresses the Traveling Salesman Problem with Drone (TSP-D), in which a truck and drone are used to deliver parcels to customers. The objective of this problem is to either minimize the total operational cost (min-cost TSP-D) or…
Most work in game theory assumes that players are perfect reasoners and have common knowledge of all significant aspects of the game. In earlier work, we proposed a framework for representing and analyzing games with possibly unaware…