Layered Graph Security Games
Abstract
Security games model strategic interactions in adversarial real-world applications. Such applications often involve extremely large but highly structured strategy sets (e.g., selecting a distribution over all patrol routes in a given graph). In this paper, we represent each player's strategy space using a layered graph whose paths represent an exponentially large strategy space. Our formulation entails not only classic pursuit-evasion games, but also other security games, such as those modeling anti-terrorism and logistical interdiction. We study two-player zero-sum games under two distinct utility models: linear and binary utilities. We show that under linear utilities, Nash equilibrium can be computed in polynomial time, while binary utilities may lead to situations where even computing a best-response is computationally intractable. To this end, we propose a practical algorithm based on incremental strategy generation and mixed integer linear programs. We show through extensive experiments that our algorithm efficiently computes -equilibrium for many games of interest. We find that target values and graph structure often have a larger influence on running times as compared to the size of the graph per se.
Keywords
Cite
@article{arxiv.2405.03070,
title = {Layered Graph Security Games},
author = {Jakub Černý and Chun Kai Ling and Christian Kroer and Garud Iyengar},
journal= {arXiv preprint arXiv:2405.03070},
year = {2025}
}
Comments
In Proceedings of the Thirty-Third International Joint Conference on Artificial Intelligence. IJCAI Press, 2024