English

Spatial Spectrum Access Game

Networking and Internet Architecture 2014-05-19 v1 Computer Science and Game Theory

Abstract

A key feature of wireless communications is the spatial reuse. However, the spatial aspect is not yet well understood for the purpose of designing efficient spectrum sharing mechanisms. In this paper, we propose a framework of spatial spectrum access games on directed interference graphs, which can model quite general interference relationship with spatial reuse in wireless networks. We show that a pure Nash equilibrium exists for the two classes of games: (1) any spatial spectrum access games on directed acyclic graphs, and (2) any games satisfying the congestion property on directed trees and directed forests. Under mild technical conditions, the spatial spectrum access games with random backoff and Aloha channel contention mechanisms on undirected graphs also have a pure Nash equilibrium. We also quantify the price of anarchy of the spatial spectrum access game. We then propose a distributed learning algorithm, which only utilizes users' local observations to adaptively adjust the spectrum access strategies. We show that the distributed learning algorithm can converge to an approximate mixed-strategy Nash equilibrium for any spatial spectrum access games. Numerical results demonstrate that the distributed learning algorithm achieves up to superior performance improvement over a random access algorithm.

Keywords

Cite

@article{arxiv.1405.3860,
  title  = {Spatial Spectrum Access Game},
  author = {Xu Chen and Jianwei Huang},
  journal= {arXiv preprint arXiv:1405.3860},
  year   = {2014}
}

Comments

The paper has been accepted by IEEE Transactions on Mobile Computing

R2 v1 2026-06-22T04:15:01.480Z