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When generating technical instructions, it is often convenient to describe complex objects in the world at different levels of abstraction. A novice user might need an object explained piece by piece, while for an expert, talking about the…

Computation and Language · Computer Science 2020-10-09 Arne Köhn , Julia Wichlacz , Álvaro Torralba , Daniel Höller , Jörg Hoffmann , Alexander Koller

This paper discusses two existing approaches to the correlation analysis between automatic evaluation metrics and human scores in the area of natural language generation. Our experiments show that depending on the usage of a system- or…

Computation and Language · Computer Science 2021-03-16 Anastasia Shimorina

Collaboration is a cornerstone of society. In the real world, human teammates make use of multi-sensory data to tackle challenging tasks in ever-changing environments. It is essential for embodied agents collaborating in visually-rich…

Artificial Intelligence · Computer Science 2024-12-09 Qian Long , Zhi Li , Ran Gong , Ying Nian Wu , Demetri Terzopoulos , Xiaofeng Gao

Automatic metrics are extensively used to evaluate natural language processing systems. However, there has been increasing focus on how they are used and reported by practitioners within the field. In this paper, we have conducted a survey…

We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine…

Traditional cognitive assessments often rely on isolated, output-focused measurements that may fail to capture the complexity of human cognition in naturalistic settings. We present pixelLOG, a high-performance data collection framework for…

Human-Computer Interaction · Computer Science 2026-02-10 Zeyu Lu , Dennis L. Barbour

Human evaluation for natural language generation (NLG) often suffers from inconsistent user ratings. While previous research tends to attribute this problem to individual user preferences, we show that the quality of human judgements can…

Computation and Language · Computer Science 2018-10-03 Jekaterina Novikova , Ondřej Dušek , Verena Rieser

We survey human evaluation in papers presenting work on creative natural language generation that have been published in INLG 2020 and ICCC 2020. The most typical human evaluation method is a scaled survey, typically on a 5 point scale,…

Computation and Language · Computer Science 2021-08-03 Mika Hämäläinen , Khalid Alnajjar

Increasingly, large language models (LLMs) are being used to automate workplace processes requiring a high degree of creativity. While much prior work has examined the creativity of LLMs, there has been little research on whether they can…

Computation and Language · Computer Science 2024-09-04 Antonio Laverghetta , Simone Luchini , Averie Linell , Roni Reiter-Palmon , Roger Beaty

We propose a new benchmark for planning tasks based on the Minecraft game. Our benchmark contains 45 tasks overall, but also provides support for creating both propositional and numeric instances of new Minecraft tasks automatically. We…

Artificial Intelligence · Computer Science 2024-04-30 William Hill , Ireton Liu , Anita De Mello Koch , Damion Harvey , Nishanth Kumar , George Konidaris , Steven James

There is growing interest in generating skeleton-based human motions from natural language descriptions. While most efforts have focused on developing better neural architectures for this task, there has been no significant work on…

Computation and Language · Computer Science 2023-09-20 Jordan Voas , Yili Wang , Qixing Huang , Raymond Mooney

Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…

Artificial Intelligence · Computer Science 2023-08-07 Rohan Agarwal , Zhiyu Lin , Mark Riedl

Rerunning a metric-based evaluation should be more straightforward, and results should be closer, than in a human-based evaluation, especially where code and model checkpoints are made available by the original authors. As this report of…

Computation and Language · Computer Science 2024-05-14 Michela Lorandi , Anya Belz

Procedural Content Generation (PCG) enables game content to be created algorithmically without direct manual level-design effort, but it introduces a serious evaluation problem: generated content may become unbalanced, blocked, repetitive,…

Artificial Intelligence · Computer Science 2026-05-05 Rishabh Kar

Natural Language Generation (NLG) evaluation is a multifaceted task requiring assessment of multiple desirable criteria, e.g., fluency, coherency, coverage, relevance, adequacy, overall quality, etc. Across existing datasets for 6 NLG…

Computation and Language · Computer Science 2021-09-14 Ananya B. Sai , Tanay Dixit , Dev Yashpal Sheth , Sreyas Mohan , Mitesh M. Khapra

Procedurally generating cities in Minecraft provides players more diverse scenarios and could help understand and improve the design of cities in other digital worlds and the real world. This paper presents a city generator that was…

Artificial Intelligence · Computer Science 2023-07-20 Shuo Huang , Chengpeng Hu , Julian Togelius , Jialin Liu

Large language models have demonstrated parallel and even superior translation performance compared to neural machine translation (NMT) systems. However, existing comparative studies between them mainly rely on automated metrics, raising…

Computation and Language · Computer Science 2024-10-15 Zhaokun Jiang , Qianxi Lv , Ziyin Zhang , Lei Lei

Natural language processing (NLP) systems are increasingly trained to generate open-ended text rather than classifying between responses. This makes research on evaluation metrics for generated language -- functions that score system output…

Computation and Language · Computer Science 2021-10-19 Thomas Scialom , Felix Hill

Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games. In this paper, we describe the need for generalizable HCG design knowledge that accommodates the needs of both players and…

Human-Computer Interaction · Computer Science 2017-06-13 Kristin Siu , Alexander Zook , Mark O. Riedl

Human motion generation is a critical task with a wide range of applications. Achieving high realism in generated motions requires naturalness, smoothness, and plausibility. Despite rapid advancements in the field, current generation…

Computer Vision and Pattern Recognition · Computer Science 2025-01-24 Haoru Wang , Wentao Zhu , Luyi Miao , Yishu Xu , Feng Gao , Qi Tian , Yizhou Wang