English

Generating Instructions at Different Levels of Abstraction

Computation and Language 2020-10-09 v1

Abstract

When generating technical instructions, it is often convenient to describe complex objects in the world at different levels of abstraction. A novice user might need an object explained piece by piece, while for an expert, talking about the complex object (e.g. a wall or railing) directly may be more succinct and efficient. We show how to generate building instructions at different levels of abstraction in Minecraft. We introduce the use of hierarchical planning to this end, a method from AI planning which can capture the structure of complex objects neatly. A crowdsourcing evaluation shows that the choice of abstraction level matters to users, and that an abstraction strategy which balances low-level and high-level object descriptions compares favorably to ones which don't.

Keywords

Cite

@article{arxiv.2010.03982,
  title  = {Generating Instructions at Different Levels of Abstraction},
  author = {Arne Köhn and Julia Wichlacz and Álvaro Torralba and Daniel Höller and Jörg Hoffmann and Alexander Koller},
  journal= {arXiv preprint arXiv:2010.03982},
  year   = {2020}
}

Comments

Accepted COLING 2020 long paper

R2 v1 2026-06-23T19:10:24.917Z