We propose a new benchmark for planning tasks based on the Minecraft game. Our benchmark contains 45 tasks overall, but also provides support for creating both propositional and numeric instances of new Minecraft tasks automatically. We benchmark numeric and propositional planning systems on these tasks, with results demonstrating that state-of-the-art planners are currently incapable of dealing with many of the challenges advanced by our new benchmark, such as scaling to instances with thousands of objects. Based on these results, we identify areas of improvement for future planners. Our framework is made available at https://github.com/IretonLiu/mine-pddl/.
@article{arxiv.2312.12891,
title = {MinePlanner: A Benchmark for Long-Horizon Planning in Large Minecraft Worlds},
author = {William Hill and Ireton Liu and Anita De Mello Koch and Damion Harvey and Nishanth Kumar and George Konidaris and Steven James},
journal= {arXiv preprint arXiv:2312.12891},
year = {2024}
}
Comments
Accepted to the 6th ICAPS Workshop on the International Planning Competition (WIPC 2024)