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A reliable and comprehensive evaluation metric that aligns with manual preference assessments is crucial for conversational head video synthesis methods development. Existing quantitative evaluations often fail to capture the full…

Computer Vision and Pattern Recognition · Computer Science 2023-08-03 Mohan Zhou , Yalong Bai , Wei Zhang , Ting Yao , Tiejun Zhao , Tao Mei

The construction industry faces increasingly more significant pressure to reduce resource consumption, minimise waste, and enhance environmental performance. Towards the transition to a circular economy in the construction industry, one of…

Numerical Analysis · Mathematics 2025-04-11 Yiping Meng , Sergio Cavalaro , Frozan Dizaye Mohamed Osmani

To facilitate research in the direction of fine-tuning foundation models from human feedback, we held the MineRL BASALT Competition on Fine-Tuning from Human Feedback at NeurIPS 2022. The BASALT challenge asks teams to compete to develop…

Recommender systems have become the dominant means of curating cultural content, significantly influencing individual cultural experience. Since recommender systems tend to optimize for personalized user experience, they can overlook…

Information Retrieval · Computer Science 2023-02-24 Andres Ferraro , Gustavo Ferreira , Fernando Diaz , Georgina Born

Much work has been done in understanding human creativity and defining measures to evaluate creativity. This is necessary mainly for the reason of having an objective and automatic way of quantifying creative artifacts. In this work, we…

Machine Learning · Computer Science 2017-07-19 Disha Shrivastava , Saneem Ahmed CG , Anirban Laha , Karthik Sankaranarayanan

Playing games is inherently human, and a lot of games are created to challenge different human characteristics. However, these tasks are often left out when evaluating the human-like nature of artificial models. The objective of this work…

Computer Vision and Pattern Recognition · Computer Science 2025-09-04 Nuria Alabau-Bosque , Jorge Vila-Tomás , Paula Daudén-Oliver , Pablo Hernández-Cámara , Jose Manuel Jaén-Lorites , Valero Laparra , Jesús Malo

Ideal or real - that is the question.In this work, we explore whether principles from game theory can be effectively applied to the evaluation of large language models (LLMs). This inquiry is motivated by the growing inadequacy of…

Computation and Language · Computer Science 2026-04-07 Gao Yang , Yuhang Liu , Siyu Miao , Xinyue Liang , Zhengyang Liu , Heyan Huang

With large language models (LLMs) on the rise, in-game interactions are shifting from rigid commands to natural conversations. However, the impacts of LLMs on player performance and game experience remain underexplored. This work explores…

Human-Computer Interaction · Computer Science 2025-07-31 Xin Sun , Lei Wang , Yue Li , Jie Li , Massimo Poesio , Julian Frommel , Koen Hinriks , Jiahuan Pei

MineObserver 2.0 is an AI framework that uses Computer Vision and Natural Language Processing for assessing the accuracy of learner-generated descriptions of Minecraft images that include some scientifically relevant content. The system…

Artificial Intelligence · Computer Science 2023-12-20 Jay Mahajan , Samuel Hum , Jack Henhapl , Diya Yunus , Matthew Gadbury , Emi Brown , Jeff Ginger , H. Chad Lane

Many machine learning algorithms represent input data with vector embeddings or discrete codes. When inputs exhibit compositional structure (e.g. objects built from parts or procedures from subroutines), it is natural to ask whether this…

Machine Learning · Computer Science 2019-04-09 Jacob Andreas

Recent advancements in the field of natural language generation have facilitated the use of large language models to assess the quality of generated text. Although these models have shown promising results in tasks such as machine…

Artificial Intelligence · Computer Science 2024-01-23 Terry Yue Zhuo

Commit messages play an important role in several software engineering tasks such as program comprehension and understanding program evolution. However, programmers neglect to write good commit messages. Hence, several Commit Message…

Software Engineering · Computer Science 2022-04-21 Samanta Dey , Venkatesh Vinayakarao , Monika Gupta , Sampath Dechu

Automatic generation of educational materials using large language models (LLMs) is becoming increasingly common, but assigning difficulty levels to such materials still requires substantial human effort. LLM-as-a-Judge has therefore…

Computation and Language · Computer Science 2026-05-13 Yo Ehara

Recent approaches in personalized reward modeling have primarily focused on leveraging user interaction history to align model judgments with individual preferences. However, existing approaches largely treat user context as a static or…

Computation and Language · Computer Science 2026-04-21 Kwangwook Seo , Dongha Lee

Recent advancements in deep reinforcement learning have brought forth an impressive display of highly skilled artificial agents capable of complex intelligent behavior. In video games, these artificial agents are increasingly deployed as…

Machine Learning · Statistics 2022-03-14 Ian Colbert , Mehdi Saeedi

Advances in deep generative modeling have made it increasingly plausible to train human-level embodied agents. Yet progress has been limited by the absence of large-scale, real-time, multi-modal, and socially interactive datasets that…

Machine Learning · Computer Science 2026-02-19 Yingchen He , Christian D. Weilbach , Martyna E. Wojciechowska , Yuxuan Zhang , Frank Wood

Most current state-of-the art systems for generating English text from Abstract Meaning Representation (AMR) have been evaluated only using automated metrics, such as BLEU, which are known to be problematic for natural language generation.…

Computation and Language · Computer Science 2020-12-02 Emma Manning , Shira Wein , Nathan Schneider

Many data mining approaches aim at modelling and predicting human behaviour. An important quantity of interest is the quality of model-based predictions, e.g. for finding a competition winner with best prediction performance. In real life,…

Human-Computer Interaction · Computer Science 2017-02-27 Kevin Jasberg , Sergej Sizov

A personalized learning system needs a large pool of items for learners to solve. When working with a large pool of items, it is useful to measure the similarity of items. We outline a general approach to measuring the similarity of items…

Computers and Society · Computer Science 2018-06-11 Radek Pelánek , Tomáš Effenberger , Matěj Vaněk , Vojtěch Sassmann , Dominik Gmiterko

Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as…

Artificial Intelligence · Computer Science 2020-10-12 Jialin Liu , Sam Snodgrass , Ahmed Khalifa , Sebastian Risi , Georgios N. Yannakakis , Julian Togelius
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