Related papers: DL-DDA -- Deep Learning based Dynamic Difficulty A…
In this work, we establish a frequency-domain framework for analyzing gradient-based algorithms in linear minimax optimization problems; specifically, our approach is based on the Z-transform, a powerful tool applied in Control Theory and…
The two-timescale gradient descent-ascent (GDA) is a canonical gradient algorithm designed to find Nash equilibria in min-max games. We analyze the two-timescale GDA by investigating the effects of learning rate ratios on convergence…
Deep reinforcement learning (DRL) has made great achievements since proposed. Generally, DRL agents receive high-dimensional inputs at each step, and make actions according to deep-neural-network-based policies. This learning mechanism…
Domain adaptation is an active area of research driven by the growing demand for robust machine learning models that perform well on real-world data. Adversarial learning for deep neural networks (DNNs) has emerged as a promising approach…
Despite the development of numerous adaptive optimizers, tuning the learning rate of stochastic gradient methods remains a major roadblock to obtaining good practical performance in machine learning. Rather than changing the learning rate…
Data-Augmentation (DA) is known to improve performance across tasks and datasets. We propose a method to theoretically analyze the effect of DA and study questions such as: how many augmented samples are needed to correctly estimate the…
In offline reinforcement learning (RL), an RL agent learns to solve a task using only a fixed dataset of previously collected data. While offline RL has been successful in learning real-world robot control policies, it typically requires…
Text-based games are a natural challenge domain for deep reinforcement learning algorithms. Their state and action spaces are combinatorially large, their reward function is sparse, and they are partially observable: the agent is informed…
The performance of an algorithm often critically depends on its parameter configuration. While a variety of automated algorithm configuration methods have been proposed to relieve users from the tedious and error-prone task of manually…
While huge volumes of unlabeled data are generated and made available in many domains, the demand for automated understanding of visual data is higher than ever before. Most existing machine learning models typically rely on massive amounts…
Existing domain adaptation methods assume that domain discrepancies are caused by a few discrete attributes and variations, e.g., art, real, painting, quickdraw, etc. We argue that this is not realistic as it is implausible to define the…
The vast majority of existing algorithms for unsupervised domain adaptation (UDA) focus on adapting from a labeled source domain to an unlabeled target domain directly in a one-off way. Gradual domain adaptation (GDA), on the other hand,…
Dynamic Reinforcement Learning (Dynamic RL), proposed in this paper, directly controls system dynamics, instead of the actor (action-generating neural network) outputs at each moment, bringing about a major qualitative shift in…
Cooperation is a fundamental social mechanism, whose effects on human performance have been investigated in several environments. Online games are modern-days natural settings in which cooperation strongly affects human behavior. Every day,…
The dominant line of work in domain adaptation has focused on learning invariant representations using domain-adversarial training. In this paper, we interpret this approach from a game theoretical perspective. Defining optimal solutions in…
In this paper, we give an overview of a recently developed method for dynamic domain adaptation, named DIRA, which relies on a few samples in addition to a regularisation approach, named elastic weight consolidation, to achieve…
This paper investigates the problem of Online Convex-Concave Optimization, which extends Online Convex Optimization to two-player time-varying convex-concave games. The goal is to minimize the dynamic duality gap (D-DGap), a critical…
The increasing complexity of recent Wi-Fi amendments is making optimal Rate Adaptation (RA) a challenge. The use of classic algorithms or heuristic models to address RA is becoming unfeasible due to the large combination of configuration…
Large language models (LLMs) fine-tuning shows excellent implications. However, vanilla fine-tuning methods often require intricate data mixture and repeated experiments for optimal generalization. To address these challenges and streamline…
We introduce a new approach for computing optimal equilibria via learning in games. It applies to extensive-form settings with any number of players, including mechanism design, information design, and solution concepts such as correlated,…