English

Domain Adversarial Training: A Game Perspective

Machine Learning 2022-02-14 v1 Computer Vision and Pattern Recognition Computer Science and Game Theory

Abstract

The dominant line of work in domain adaptation has focused on learning invariant representations using domain-adversarial training. In this paper, we interpret this approach from a game theoretical perspective. Defining optimal solutions in domain-adversarial training as a local Nash equilibrium, we show that gradient descent in domain-adversarial training can violate the asymptotic convergence guarantees of the optimizer, oftentimes hindering the transfer performance. Our analysis leads us to replace gradient descent with high-order ODE solvers (i.e., Runge-Kutta), for which we derive asymptotic convergence guarantees. This family of optimizers is significantly more stable and allows more aggressive learning rates, leading to high performance gains when used as a drop-in replacement over standard optimizers. Our experiments show that in conjunction with state-of-the-art domain-adversarial methods, we achieve up to 3.5% improvement with less than of half training iterations. Our optimizers are easy to implement, free of additional parameters, and can be plugged into any domain-adversarial framework.

Keywords

Cite

@article{arxiv.2202.05352,
  title  = {Domain Adversarial Training: A Game Perspective},
  author = {David Acuna and Marc T Law and Guojun Zhang and Sanja Fidler},
  journal= {arXiv preprint arXiv:2202.05352},
  year   = {2022}
}

Comments

ICLR 2022

R2 v1 2026-06-24T09:31:10.974Z