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Neural networks are known to be data hungry and domain sensitive, but it is nearly impossible to obtain large quantities of labeled data for every domain we are interested in. This necessitates the use of domain adaptation strategies. One…

Computation and Language · Computer Science 2019-10-08 Zi-Yi Dou , Xinyi Wang , Junjie Hu , Graham Neubig

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

Software Engineering · Computer Science 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

We study deterministic optimal control problems for differential games with finite horizon. We propose new approximations of the strategies in feedback form, and show error estimates and a convergence result of the value in some weak sense…

Optimization and Control · Mathematics 2024-09-04 Olivier Bokanowski , Xavier Warin

Risk is 6 player game with significant randomness and a large game-tree complexity which poses a challenge to creating an agent to play the game effectively. Previous AIs focus on creating high-level handcrafted features determine agent…

Artificial Intelligence · Computer Science 2020-09-15 Jamie Carr

Dynamic games are powerful tools to model multi-agent decision-making, yet computing Nash (generalized Nash) equilibria remains a central challenge in such settings. Complexity arises from tightly coupled optimality conditions, nested…

Computer Science and Game Theory · Computer Science 2026-02-06 Mahdis Rabbani , Navid Mojahed , Shima Nazari

Reinforcement-based learning has attracted considerable attention both in modeling human behavior as well as in engineering, for designing measurement- or payoff-based optimization schemes. Such learning schemes exhibit several advantages,…

Machine Learning · Computer Science 2025-11-26 Georgios C. Chasparis

We introduce Tuna, a static analysis approach to optimizing deep neural network programs. The optimization of tensor operations such as convolutions and matrix multiplications is the key to improving the performance of deep neural networks.…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-05-18 Yao Wang , Xingyu Zhou , Yanming Wang , Rui Li , Yong Wu , Vin Sharma

Deep learning is built on the foundational guarantee that gradient descent on an objective function converges to local minima. Unfortunately, this guarantee fails in settings, such as generative adversarial nets, that exhibit multiple…

Machine Learning · Computer Science 2019-05-14 Alistair Letcher , David Balduzzi , Sebastien Racaniere , James Martens , Jakob Foerster , Karl Tuyls , Thore Graepel

Bundle adjustment is the common way to solve localization and mapping. It is an iterative process in which a system of non-linear equations is solved using two optimization methods, weighted by a damping factor. In the classic approach, the…

Computer Vision and Pattern Recognition · Computer Science 2023-08-28 Amir Belder , Refael Vivanti , Ayellet Tal

We present Dynamic Skill Adaptation (DSA), an adaptive and dynamic framework to adapt novel and complex skills to Large Language Models (LLMs). Compared with previous work which learns from human-curated and static data in random orders, we…

Computation and Language · Computer Science 2024-12-30 Jiaao Chen , Diyi Yang

Data augmentation (DA) is widely employed to improve the generalization performance of deep models. However, most existing DA methods employ augmentation operations with fixed or random magnitudes throughout the training process. While this…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Suorong Yang , Peijia Li , Xin Xiong , Furao Shen , Jian Zhao

Deep neural networks (DNNs) have been widely used in many fields such as images processing, speech recognition; however, they are vulnerable to adversarial examples, and this is a security issue worthy of attention. Because the training…

Cryptography and Security · Computer Science 2019-08-08 Wenjian Luo , Chenwang Wu , Nan Zhou , Li Ni

Finding tight bounds on the optimal solution is a critical element of practical solution methods for discrete optimization problems. In the last decade, decision diagrams (DDs) have brought a new perspective on obtaining upper and lower…

Artificial Intelligence · Computer Science 2019-02-28 Quentin Cappart , Emmanuel Goutierre , David Bergman , Louis-Martin Rousseau

Training and inference in deep neural networks (DNNs) has, due to a steady increase in architectural complexity and data set size, lead to the development of strategies for reducing time and space requirements of DNN training and inference,…

Machine Learning · Computer Science 2021-08-24 Lorenz Kummer

Unsupervised Domain Adaptation (DA) is used to automatize the task of labeling data: an unlabeled dataset (target) is annotated using a labeled dataset (source) from a related domain. We cast domain adaptation as the problem of finding…

Machine Learning · Statistics 2018-03-22 Twan van Laarhoven , Elena Marchiori

Linear discriminant analysis (LDA) is a fundamental classification and dimension reduction method that achieves Bayes optimality under Gaussian mixture, but often struggles in high-dimensional settings where the covariance matrix cannot be…

Computation · Statistics 2026-04-06 Cencheng Shen , Yuexiao Dong

Dynamic games arise when multiple agents with differing objectives choose control inputs to a dynamic system. Dynamic games model a wide variety of applications in economics, defense, and energy systems. However, compared to single-agent…

Optimization and Control · Mathematics 2018-09-25 Bolei Di , Andrew Lamperski

Game designers use human playtesting to gather feedback about game design elements when iteratively improving a game. Playtesting, however, is expensive: human testers must be recruited, playtest results must be aggregated and interpreted,…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Eric Fruchter , Mark O. Riedl

Automated design of multi-agent interactions with desirable equilibrium outcomes is inherently difficult due to the computational hardness, non-uniqueness, and instability of the resulting equilibria. In this work, we propose the use of…

Computer Science and Game Theory · Computer Science 2026-03-13 Vinzenz Thoma , Georgios Piliouras , Luke Marris

Domain adaptation is a potential method to train a powerful deep neural network, which can handle the absence of labeled data. More precisely, domain adaptation solving the limitation called dataset bias or domain shift when the training…

Computer Vision and Pattern Recognition · Computer Science 2022-10-20 Thai-Vu Nguyen , Anh Nguyen , Nghia Le , Bac Le