Related papers: DL-DDA -- Deep Learning based Dynamic Difficulty A…
Deep neural networks (DNNs) have become one of the enabling technologies in many safety-critical applications, e.g., autonomous driving and medical image analysis. DNN systems, however, suffer from various kinds of threats, such as…
In order perform a large variety of tasks and to achieve human-level performance in complex real-world environments, Artificial Intelligence (AI) Agents must be able to learn from their past experiences and gain both knowledge and an…
It is no secret amongst deep learning researchers that finding the optimal data augmentation strategy during training can mean the difference between state-of-the-art performance and a run-of-the-mill result. To that end, the community has…
The development of computing has made credit scoring approaches possible, with various machine learning (ML) and deep learning (DL) techniques becoming more and more valuable. While complex models yield more accurate predictions, their…
Transfer learning has achieved promising results by leveraging knowledge from the source domain to annotate the target domain which has few or none labels. Existing methods often seek to minimize the distribution divergence between domains,…
Following the introduction of Adam, several novel adaptive optimizers for deep learning have been proposed. These optimizers typically excel in some tasks but may not outperform Adam uniformly across all tasks. In this work, we introduce…
When a game involves many agents or when communication between agents is not possible, it is useful to resort to distributed learning where each agent acts in complete autonomy without any information on the other agents' situations.…
Particle filter-based 2D-SLAM is widely used in indoor localization tasks due to its efficiency. However, indoor environments such as long straight corridors can cause severe degeneracy problems in SLAM. In this paper, we use Proximal…
In many practical applications, it is often difficult and expensive to obtain large-scale labeled data to train state-of-the-art deep neural networks. Therefore, transferring the learned knowledge from a separate, labeled source domain to…
This thesis develops a system for automatically analyzing and improving dynamic programs, such as those that have driven progress in natural language processing and computer science, more generally, for decades. Finding a correct program…
The functionality of electronic circuits can be seriously impaired by the occurrence of dynamic hardware faults. Particularly, for digital ultra low-power systems, a reduced safety margin can increase the probability of dynamic failures.…
Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…
The recently developed dynamic discretization discovery (DDD) is a powerful method that allows many time-dependent problems to become more tractable. While DDD has been applied to a variety of problems, one particular challenge has been to…
Most approaches to deep reinforcement learning (DRL) attempt to solve a single task at a time. As a result, most existing research benchmarks consist of individual games or suites of games that have common interfaces but little overlap in…
The objective of a reinforcement learning agent is to discover better actions through exploration. However, typical exploration techniques aim to maximize rewards, often incurring high costs in both exploration and learning processes. We…
Recent literature on online learning has focused on developing adaptive algorithms that take advantage of a regularity of the sequence of observations, yet retain worst-case performance guarantees. A complementary direction is to develop…
Domain shift remains a key challenge in deploying machine learning models to the real world. Unsupervised domain adaptation (UDA) aims to address this by minimising domain discrepancy during training, but the discrepancy estimates suffer…
Towards better unsupervised domain adaptation (UDA). Recently, researchers propose various domain-conditioned attention modules and make promising progresses. However, considering that the configuration of attention, i.e., the type and the…
Graphon games have been introduced to study games with many players who interact through a weighted graph of interaction. By passing to the limit, a game with a continuum of players is obtained, in which the interactions are through a…
This paper considers the problem of controlling a dynamical system when the state cannot be directly measured and the control performance metrics are unknown or partially known. In particular, we focus on the design of data-driven…