Related papers: DL-DDA -- Deep Learning based Dynamic Difficulty A…
In this work, we introduce DeepDFA, a novel approach to identifying Deterministic Finite Automata (DFAs) from traces, harnessing a differentiable yet discrete model. Inspired by both the probabilistic relaxation of DFAs and Recurrent Neural…
Online gradient descent (OGD) is well known to be doubly optimal under strong convexity or monotonicity assumptions: (1) in the single-agent setting, it achieves an optimal regret of $\Theta(\log T)$ for strongly convex cost functions; and…
The delta-bar-delta algorithm is recognized as a learning rate adaptation technique that enhances the convergence speed of the training process in optimization by dynamically scheduling the learning rate based on the difference between the…
Applying deep neural networks (DNNs) in mobile and safety-critical systems, such as autonomous vehicles, demands a reliable and efficient execution on hardware. Optimized dedicated hardware accelerators are being developed to achieve this.…
In many practical applications, it is often difficult and expensive to obtain enough large-scale labeled data to train deep neural networks to their full capability. Therefore, transferring the learned knowledge from a separate, labeled…
Like any large software system, a full-fledged DBMS offers an overwhelming amount of configuration knobs. These range from static initialisation parameters like buffer sizes, degree of concurrency, or level of replication to complex runtime…
Mechanism design is a well-established game-theoretic paradigm for designing games to achieve desired outcomes. This paper addresses a closely related but distinct concept, equilibrium design. Unlike mechanism design, the designer's…
The performance of an optimizer on large-scale deep learning models depends critically on fine-tuning the learning rate, often requiring an extensive grid search over base learning rates, schedules, and other hyperparameters. In this paper,…
Self-play via online learning is one of the premier ways to solve large-scale two-player zero-sum games, both in theory and practice. Particularly popular algorithms include optimistic multiplicative weights update (OMWU) and optimistic…
This paper introduces Unified Language-driven Zero-shot Domain Adaptation (ULDA), a novel task setting that enables a single model to adapt to diverse target domains without explicit domain-ID knowledge. We identify the constraints in the…
Nowadays, one practical limitation of deep neural network (DNN) is its high degree of specialization to a single task or domain (e.g., one visual domain). It motivates researchers to develop algorithms that can adapt DNN model to multiple…
Recently, data augmentation (DA) has emerged as a method for leveraging domain knowledge to inexpensively generate additional data in reinforcement learning (RL) tasks, often yielding substantial improvements in data efficiency. While prior…
We focus on the design of algorithms for finding equilibria in 2-player zero-sum games. Although it is well known that such problems can be solved by a single linear program, there has been a surge of interest in recent years for simpler…
Decision-based attacks (DBA), wherein attackers perturb inputs to spoof learning algorithms by observing solely the output labels, are a type of severe adversarial attacks against Deep Neural Networks (DNNs) requiring minimal knowledge of…
As modern games continue growing both in size and complexity, it has become more challenging to ensure that all the relevant content is tested and that any potential issue is properly identified and fixed. Attempting to maximize testing…
Deep learning-based methods have reached state of the art performances, relying on large quantity of available data and computational power. Such methods still remain highly inappropriate when facing a major open machine learning problem,…
Deep learning has achieved remarkable success in direction-of-arrival (DOA) estimation. However, recent studies have shown that adversarial perturbations can severely compromise the performance of such models. To address this vulnerability,…
Training neural networks on image datasets generally require extensive experimentation to find the optimal learning rate regime. Especially, for the cases of adversarial training or for training a newly synthesized model, one would not know…
In this paper, we propose a numerical methodology for finding the closed-loop Nash equilibrium of stochastic delay differential games through deep learning. These games are prevalent in finance and economics where multi-agent interaction…
Dominance-based Rough Approach (DRSA) has been proposed as a machine learning and knowledge discovery methodology to handle Multiple Criteria Decision Aiding (MCDA). Due to its capacity of asking the decision maker (DM) for simple…