Related papers: Playing cards with Vizing's demon
We study the outcomes of various positions of the game Snort. When played on graphs admitting an automorphism of order two that maps vertices outside of their closed neighbourhoods (called opposable graphs), the second player has a winning…
In 1995, Galvin proved that a bipartite graph $G$ admits a list edge coloring if every edge is assigned a color list of length $\Delta(G)$, the maximum degree of the graph. This result was improved by Borodin, Kostochka and Woodall, who…
Consider the following hat guessing game: $n$ players are placed on $n$ vertices of a graph, each wearing a hat whose color is arbitrarily chosen from a set of $q$ possible colors. Each player can see the hat colors of his neighbors, but…
We study the computational complexity of computing role colourings of graphs in hereditary classes. We are interested in describing the family of hereditary classes on which a role colouring with k colours can be computed in polynomial…
We analyze the following version of the deterministic \hats game. We have a graph $G$, and a sage resides at each vertex of $G$. When the game starts, an adversary puts on the head of each sage a hat of a color arbitrarily chosen from a set…
We investigate the complexity of finding a winning strategy for the mis\`ere version of three games played on graphs : two variants of the game $\text{NimG}$, introduced by Stockmann in 2004 and the game $\text{Vertex Geography}$ on both…
This paper studies the game of guessing riffle-shuffled cards with complete feedback. A deck of $n$ cards labelled 1 to $n$ is riffle-shuffled once and placed on a table. A player tries to guess the cards from top and is given complete…
Given a graph G and an integer k, two players take turns coloring the vertices of G one by one using k colors so that neighboring vertices get different colors. The first player wins iff at the end of the game all the vertices of G are…
We call a multigraph $(k,d)$-edge colourable if its edge set can be partitioned into $k$ subgraphs of maximum degree at most $d$ and denote as $\chi'_{d}(G)$ the minimum $k$ such that $G$ is $(k,d)$-edge colourable. We prove that for every…
In the past three decades, deductive games have become interesting from the algorithmic point of view. Deductive games are two players zero sum games of imperfect information. The first player, called "codemaker", chooses a secret code and…
A k-edge-weighting of a graph G is a function w: E(G)->{1,2,...,k}. An edge-weighting naturally induces a vertex coloring c, where for every vertex v in V(G), c(v) is sum of weights of the edges that are adjacent to vertex v. If the induced…
A well-known theorem of Vizing states that if $G$ is a simple graph with maximum degree $\Delta$, then the chromatic index $\chi'(G)$ of $G$ is $\Delta$ or $\Delta+1$. A graph $G$ is class 1 if $\chi'(G)=\Delta$, and class 2 if…
Using the framework of advice complexity, we study the amount of knowledge about the future that an online algorithm needs to color the edges of a graph optimally, i.e., using as few colors as possible. For graphs of maximum degree…
This paper models games where the strategies are nodes of a graph G (we denote them as G-games) and in presence of coalition structures. The cases of one-shot and repeated games are presented. In the latter situation, coalitions are assumed…
We present an algebraic framework for the analysis of combinatorial games. This framework embraces the classical theory of partizan games as well as a number of misere games, comply-constrain games, and card games that have been studied…
We consider the following two-player game, parametrised by positive integers $n$ and $k$. The game is played between Painter and Builder, alternately taking turns, with Painter moving first. The game starts with the empty graph on $n$…
Given a graph $G$, an edge-coloring is an assignment of colors to edges of $G$ such that any two edges sharing an endpoint receive different colors. By Vizing's celebrated theorem, any graph of maximum degree $\Delta$ needs at least…
Over the years, there has been extensive work on fully dynamic algorithms for classic graph problems that admit greedy solutions. Examples include $(\Delta+1)$ vertex coloring, maximal independent set, and maximal matching. For all three…
Consider the following two-player game on the edges of $K_n$, the complete graph with $n$ vertices: Starting with an empty graph $G$ on the vertex set of $K_n$, in each round the first player chooses $b \in \mathbb{N}$ edges from $K_n$…
We establish new algorithmic guarantees with matching hardness results for coloring and independent set problems in one-sided expanders and related classes of graphs. For example, given a $3$-colorable regular one-sided expander, we compute…