Related papers: Playing cards with Vizing's demon
Given a graph $G$ we consider sequentially placing dimers on it, namely choosing a maximal independent subset of edges, i.e. edges that do not share common vertices. We study the number of vertices that do not belong to any edge found in…
We consider a card guessing strategy for a stack of cards with two different types of cards, say $m_1$ cards of type red (heart or diamond) and $m_2$ cards of type black (clubs or spades). Given a deck of $M=m_1+m_2$ cards, we propose a…
Consider a uniformly random deck consisting of cards labelled by numbers from $1$ through $n$, possibly with repeats. A guesser guesses the top card, after which it is revealed and removed and the game continues. What is the expected number…
Fix a palette $\mathcal K$ of $\Delta+1$ colours, a graph with maximum degree $\Delta$, and a subset $M$ of the edge set with minimum distance between edges at least $9$. If the edges of $M$ are arbitrarily precoloured from $\mathcal K$,…
This paper studies a single-suit version of the card game War on a finite deck of cards. There are varying methods of how players put the cards that they win back into their hands, but we primarily consider randomly putting the cards back…
In simple card games, cards are dealt one at a time and the player guesses each card sequentially. We study problems where feedback (e.g. correct/incorrect) is given after each guess. For decks with repeated values (as in blackjack where…
Motivated by the results for Magic: The Gathering presented in [CBH20] and [Bid20], we study a (different) computability problem about winning strategies in Yu-Gi-Oh! Trading Card Game, a popular card game developed and published by Konami.…
Graph anticoloring problem is partial coloring problem where the main feature is the opposite rule of the graph coloring problem, i.e., if two vertices are adjacent, their assigned colors must be the same or at least one of them is…
We consider edge colorings of a graph in such a way that each two different triangles have distinct colorings. It is an extension of the well-known idea of distinguishing all maximal stars in a graph. It was introduced in literature in 1985…
We say that a graph is $k$-mixing if it is possible to transform any $k$-coloring into any other via a sequence of single vertex recolorings keeping a proper coloring all along. Cereceda, van den Heuvel and Johnson proved that deciding if a…
We study the two-player game where Maker and Breaker alternately color the edges of a given graph $G$ with $k$ colors such that adjacent edges never get the same color. Maker's goal is to play such that at the end of the game, all edges are…
In this paper, we analyse a misere tree searching game, where players take turns to guess vertices in a tree with a secret `poisoned' vertex. After each turn, the guessed vertex is removed from the tree and the game continues on the…
In this paper we have given a unified graph coloring algorithm for planar graphs. The problems that have been considered in this context respectively, are vertex, edge, total and entire colorings of the planar graphs. The main tool in the…
We study the edge-coloring problem in simple $n$-vertex $m$-edge graphs with maximum degree $\Delta$. This is one of the most classical and fundamental graph-algorithmic problems. Vizing's celebrated theorem provides…
Poker is a family of card games that includes many variations. We hypothesize that most poker games can be solved as a pattern matching problem, and propose creating a strong poker playing system based on a unified poker representation. Our…
The class of passable games was recently introduced by Selinger as a class of combinatorial games that are suitable for modelling monotone set coloring games such as Hex. In a monotone set coloring game, the players alternately color the…
Let $c$ be a proper edge colouring of a graph $G=(V,E)$ with integers $1,2,\ldots,k$. Then $k\geq \Delta(G)$, while by Vizing's theorem, no more than $k=\Delta(G)+1$ is necessary for constructing such $c$. On the course of investigating…
The following general variant of deterministic Hats game is analyzed. Several sages wearing colored hats occupy the vertices of a graph, the $k$-th sage can have hats of one of $h(k)$ colors. Each sage tries to guess the color of his own…
Call a colouring of a graph distinguishing if the only automorphism which preserves it is the identity. We investigate the role of the Axiom of Choice in the existence of certain proper or distinguishing colourings in both vertex and edge…
We study the value of unique games as a graph-theoretic parameter. This is obtained by labeling edges with permutations. We describe the classical value of a game as well as give a necessary and sufficient condition for the existence of an…