Related papers: Playing cards with Vizing's demon
In card games, in casino games with multiple decks of cards and in cryptography, one is sometimes faced with the following problem: how can a human (as opposed to a computer) shuffle a large deck of cards? The procedure we study is to break…
We consider a decentralized graph coloring model where each vertex only knows its own color and whether some neighbor has the same color as it. The networking community has studied this model extensively due to its applications to channel…
The study of graph vertex colorability from an algebraic perspective has introduced novel techniques and algorithms into the field. For instance, it is known that $k$-colorability of a graph $G$ is equivalent to the condition $1 \in…
The \emph{slow-coloring game} is played by Lister and Painter on a graph $G$. Initially, all vertices of $G$ are uncolored. In each round, Lister marks a nonempty set $M$ of uncolored vertices, and Painter colors a subset of $M$ that is…
We consider a card guessing game with complete feedback. A ordered deck of n cards labeled 1 up to n is riffle-shuffled exactly one time. Then, the goal of the game is to maximize the number of correct guesses of the cards, where one after…
We prove that the difference between the paint number and the choice number of a complete bipartite graph $K_{N,N}$ is $\Theta(\log \log N )$. That answers the question of Zhu (2009) whether this difference, for all graphs, can be bounded…
The eternal graph colouring problem, recently introduced by Klostermeyer and Mendoza, is a version of the graph colouring game, where two players take turns properly colouring a graph. In this note, we study the eternal game chromatic…
In this paper, we consider algorithms for edge-coloring multigraphs $G$ of bounded maximum degree, i.e., $\Delta(G) = O(1)$. Shannon's theorem states that any multigraph of maximum degree $\Delta$ can be properly edge-colored with…
In an investigation of the applications of Combinatorial Game Theory to chess, we construct novel mutual Zugzwang positions, explain an otherwise mysterious pawn endgame from "A Guide to Chess Endings" (Euwe and Hooper), show positions…
In the graph avoidance game two players alternatingly color edges of a graph G in red and in blue respectively. The player who first creates a monochromatic subgraph isomorphic to a forbidden graph F loses. A symmetric strategy of the…
We define a new impartial combinatorial game, Flag Coloring, based on flood filling. We then generalize to a graph game, and find values for many positions on two colors. We demonstrate that the generalized game is PSPACE-complete for two…
Game coloring is a well-studied two-player game in which each player properly colors one vertex of a graph at a time until all the vertices are colored. An `eternal' version of game coloring is introduced in this paper in which the vertices…
We study the communication complexity of $(\Delta + 1)$ vertex coloring, where the edges of an $n$-vertex graph of maximum degree $\Delta$ are partitioned between two players. We provide a randomized protocol which uses $O(n)$ bits of…
The domination game is an optimization game played by two players, Dominator and Staller, who alternately select vertices in a graph $G$. A vertex is said to be dominated if it has been selected or is adjacent to a selected vertex. Each…
We survey results concerning reconfigurations of colourings and dominating sets in graphs. The vertices of the $k$-colouring graph $\mathcal{C}_{k}(G)$ of a graph $G$ correspond to the proper $k$-colourings of a graph $G$, with two…
An edge-weighting of a graph is called vertex-coloring if the weighted degrees yield a proper vertex coloring of the graph. It is conjectured that for every graph without isolated edge, a vertex-coloring edge-weighting with the set {1,2,3}…
In this paper we study the number of vertex recolorings that an algorithm needs to perform in order to maintain a proper coloring of a graph under insertion and deletion of vertices and edges. We present two algorithms that achieve…
Graph colouring is a combinatorial optimisation problem with applications in several important domains, including sports scheduling, cartography, street map navigation, and timetabling. It is also of significant theoretical interest and a…
We continue research into a well-studied family of problems that ask whether the vertices of a graph can be partitioned into sets $A$ and~$B$, where $A$ is an independent set and $B$ induces a graph from some specified graph class ${\cal…
We revisit the game in which each of several players chooses a pattern and then a coin is flipped repeatedly until one of these patterns is generated. In particular, we demonstrate how to compute the probability of any one player winning…