On graph automorphisms related to Snort
Abstract
We study the outcomes of various positions of the game Snort. When played on graphs admitting an automorphism of order two that maps vertices outside of their closed neighbourhoods (called opposable graphs), the second player has a winning strategy. We give a necessary and sufficient condition for a graph to be opposable, and prove that the property of being opposable is preserved by several graph products. We show examples that a graph being second-player win does not imply that the graph is opposable, which answers Kakihara's conjecture. We give an analogous definition to opposability, which gives a first-player winning strategy; we prove a necessary condition for this property to be preserved by the Cartesian and strong products. As an application of our results, we determine the outcome of Snort when played on various chess graphs.
Cite
@article{arxiv.2506.20669,
title = {On graph automorphisms related to Snort},
author = {Rylo Ashmore and Beth Ann Austin and Alfie M. Davies and Danny Dyer and William Kellough},
journal= {arXiv preprint arXiv:2506.20669},
year = {2025}
}
Comments
30 pages, 9 figures