English

On the Complexity of the Mis\`ere Version of Three Games Played on Graphs

Discrete Mathematics 2015-05-05 v2 Combinatorics

Abstract

We investigate the complexity of finding a winning strategy for the mis\`ere version of three games played on graphs : two variants of the game NimG\text{NimG}, introduced by Stockmann in 2004 and the game Vertex Geography\text{Vertex Geography} on both directed and undirected graphs. We show that on general graphs those three games are PSPACE\text{PSPACE}-Hard or Complete. For one PSPACE\text{PSPACE}-Hard variant of NimG\text{NimG}, we find an algorithm to compute an effective winning strategy in time O(V(G).E(G))\mathcal{O}(\sqrt{|V(G)|}.|E(G)|) when GG is a bipartite graph.

Keywords

Cite

@article{arxiv.1401.0400,
  title  = {On the Complexity of the Mis\`ere Version of Three Games Played on Graphs},
  author = {Gabriel Renault and Simon Schmidt},
  journal= {arXiv preprint arXiv:1401.0400},
  year   = {2015}
}