Related papers: Competitive Location Problems: Balanced Facility L…
\textit{Voronoi game} is a geometric model of competitive facility location problem played between two players. Users are generally modeled as points uniformly distributed on a given underlying space. Each player chooses a set of points in…
We consider the one-round Voronoi game, where player one (``White'', called ``Wilma'') places a set of n points in a rectangular area of aspect ratio r <=1, followed by the second player (``Black'', called ``Barney''), who places the same…
We study novel variations of Voronoi games and associated random processes that we call Voronoi choice games. These games provide a rich framework for studying questions regarding the power of small numbers of choices in multi-player,…
The one-round discrete Voronoi game, with respect to a $n$-point user set $U$, consists of two players Player 1 ($\mathcal{P}_1$) and Player 2 ($\mathcal{P}_2$). At first, $\mathcal{P}_1$ chooses a set of facilities $F_1$ following which…
Following the solution to the One-Round Voronoi Game in arXiv:2011.13275, we naturally may want to consider similar games based upon the competitive locating of points and subsequent dividing of territories. In order to appease the tears of…
In the planar one-round discrete Voronoi game, two players $\mathcal{P}$ and $\mathcal{Q}$ compete over a set $V$ of $n$ voters represented by points in $\mathbb{R}^2$. First, $\mathcal{P}$ places a set $P$ of $k$ points, then $\mathcal{Q}$…
We study a variant of the competitive facility location problem, in which a company is to locate new facilities in a market where competitor's facilities already exist. We consider the scenario where only a limited number of possible…
We study the facility location games with candidate locations from a mechanism design perspective. Suppose there are n agents located in a metric space whose locations are their private information, and a group of candidate locations for…
Our work is devoted to the metric facility location problem and addresses the selfish behavior of the players. It contributes to the line of work initiated by Procaccia and Tennenholtz [EC09] on approximate mechanism design without money.…
We consider the following online allocation problem: Given a unit square S, and a sequence of numbers n_i between 0 and 1, with partial sum bounded by 1; at each step i, select a region C_i of previously unassigned area n_i in S. The…
We study heterogeneous $k$-facility location games. In this model there are $k$ facilities where each facility serves a different purpose. Thus, the preferences of the agents over the facilities can vary arbitrarily. Our goal is to design…
We study a general family of facility location problems defined on planar graphs and on the 2-dimensional plane. In these problems, a subset of $k$ objects has to be selected, satisfying certain packing (disjointness) and covering…
We consider non-cooperative facility location games where both facilities and clients act strategically and heavily influence each other. This contrasts established game-theoretic facility location models with non-strategic clients that…
We study the distributed facility location games with candidate locations, where agents on a line are partitioned into groups. Both desirable and obnoxious facility location settings are discussed. In distributed location problems,…
We study the online facility assignment problem on regular polygons, where all sides are of equal length. The influence of specific geometric settings has remained mostly unexplored, even though classical online facility assignment problems…
In this paper, we study the problems of computing the 1-center, centroid, and 1-median of objects moving with bounded speed in Euclidean space. We can acquire the exact location of only a constant number of objects (usually one) per unit…
We give conditions for equilibria in the following Voronoi game on the discrete hypercube. Two players position themselves in $\{0,1\}^d$ and each receives payoff equal to the measure (under some probability distribution) of their Voronoi…
We consider a new setting of facility location games with ordinal preferences. In such a setting, we have a set of agents and a set of facilities. Each agent is located on a line and has an ordinal preference over the facilities. Our goal…
We consider a facility location game in which $n$ agents reside at known locations on a path, and $k$ heterogeneous facilities are to be constructed on the path. Each agent is adversely affected by some subset of the facilities, and is…
Facility location games have been a topic of major interest in economics, operations research and computer science, starting from the seminal work by Hotelling. Spatial facility location models have successfully predicted the outcome of…