Distributed Facility Location Games with Candidate Locations
Abstract
We study the distributed facility location games with candidate locations, where agents on a line are partitioned into groups. Both desirable and obnoxious facility location settings are discussed. In distributed location problems, distortion can serve as a standard for quantifying performance, measuring the degree of difference between the actual location plan and the ideal location plan. For the desirable setting, under the max of sum cost objective, we give a strategyproof distributed mechanism with -distortion, and prove that no strategyproof mechanism can have a distortion better than . Under the sum of max cost objective, we give a strategyproof distributed mechanism with -distortion, and prove that no strategyproof mechanism can have a distortion better than . Under the max of max cost, we get a strategyproof distributed mechanism with -distortion, and prove that no strategyproof mechanism can have a distortion better than . For the obnoxious setting, under three social objectives, we present that there is no strategyproof mechanism with bounded distortion in the case of discrete candidate locations, and no group strategyproof mechanism with bounded distortion in the case of continuous candidate locations.
Cite
@article{arxiv.2412.11049,
title = {Distributed Facility Location Games with Candidate Locations},
author = {Feiyue Sun},
journal= {arXiv preprint arXiv:2412.11049},
year = {2025}
}
Comments
The results about upper bounded of distortion in desirable facility location setting were proposed by Alexandros A. Voudouris in "Tight Distortion Bounds for Distributed Single-Winner Metric Voting on a Line", and his bounds are better than mine. Thanks for Alexandros A. Voudouris