English

The Obnoxious Facility Location Game with Dichotomous Preferences

Computer Science and Game Theory 2023-05-23 v2

Abstract

We consider a facility location game in which nn agents reside at known locations on a path, and kk heterogeneous facilities are to be constructed on the path. Each agent is adversely affected by some subset of the facilities, and is unaffected by the others. We design two classes of mechanisms for choosing the facility locations given the reported agent preferences: utilitarian mechanisms that strive to maximize social welfare (i.e., to be efficient), and egalitarian mechanisms that strive to maximize the minimum welfare. For the utilitarian objective, we present a weakly group-strategyproof efficient mechanism for up to three facilities, we give strongly group-strategyproof mechanisms that achieve approximation ratios of 5/35/3 and 22 for k=1k=1 and k>1k > 1, respectively, and we prove that no strongly group-strategyproof mechanism achieves an approximation ratio less than 5/35/3 for the case of a single facility. For the egalitarian objective, we present a strategyproof egalitarian mechanism for arbitrary kk, and we prove that no weakly group-strategyproof mechanism achieves a o(n)o(\sqrt{n}) approximation ratio for two facilities. We extend our egalitarian results to the case where the agents are located on a cycle, and we extend our first egalitarian result to the case where the agents are located in the unit square.

Keywords

Cite

@article{arxiv.2109.05396,
  title  = {The Obnoxious Facility Location Game with Dichotomous Preferences},
  author = {Fu Li and C. Gregory Plaxton and Vaibhav B. Sinha},
  journal= {arXiv preprint arXiv:2109.05396},
  year   = {2023}
}

Comments

34 pages. This is an extended version of a paper presented at the 22nd Italian Conference on Theoretical Computer Science in September 2021

R2 v1 2026-06-24T05:53:15.078Z