Related papers: Prisoners, Rooms, and Lightswitches
We improve the solution of the classical prisoners and drawers riddle, where all prisoners can find their number using the pointer-following strategy, provided that the prisoners can send a spy to inspect all drawers and swap one pair of…
We introduce a two-player game in which one and his/her opponent attempt to pack as many ``prisoners'' as possible on the squares of an n-by-n checkerboard; each prisoner has to be ``protected'' by at least as many guards as the number of…
100 prisoners and a light bulb is a long standing mathematical puzzle. The problem was studied mostly in 2002 [5], 2003 [1], and 2004 [3]. Solutions in published articles had average number of visits above 3850, but best solutions on forums…
A puzzle about prisoners trying to identify the color of a hat on their head leads to a version where there are k more hats than prisoners. This generalized puzzle is related to the independence number of the arrangement graph A(m, n) and…
We investigate some versions of the famous 100 prisoner problem for the infinite case, where there are infinitely many prisoners and infinitely many boxes with labels. In this case, many questions can be asked about the admissible steps of…
We study the famous mathematical puzzle of prisoners and hats. We introduce a framework in which various variants of the problem can be formalized. We examine three particular versions of the problem (each one in fact a class of problems)…
Pursuit-evasion games, such as the game of Revolutionaries and Spies, are a simplified model for network security. In the game we consider in this paper, a team of $r$ revolutionaries tries to hold an unguarded meeting consisting of $m$…
This paper presents a solution to the Knights and Spies Problem: In a room there are n people, each labelled with a unique number between 1 and n. A person may either be a knight or a spy. Knights always tell the truth, while spies may…
The Monty Hall puzzle has been solved and dissected in many ways, but always using probabilistic arguments, so it is considered a probability puzzle. In this paper the puzzle is set up as an orthodox statistical problem involving an unknown…
A simplified prisoner's game is studied on a square lattice when the players interacting with their neighbors can follow only two strategies: to cooperate (C) or to defect (D) unconditionally. The players updated in a random sequence have a…
The Prisoner's Dilemma (PD) is one of the most popular games of the Game Theory due to the emergence of cooperation among competitive rational players. In this paper, we present the PD played in cells of one-dimension cellular automata,…
We study a game on a graph $G$ played by $r$ {\it revolutionaries} and $s$ {\it spies}. Initially, revolutionaries and then spies occupy vertices. In each subsequent round, each revolutionary may move to a neighboring vertex or not move,…
A team of $r$ {\it revolutionaries} and a team of $s$ {\it spies} play a game on a graph $G$. Initially, revolutionaries and then spies take positions at vertices. In each subsequent round, each revolutionary may move to an adjacent vertex…
This paper solves a pursuit-evasion problem in which a prince must find a princess who is constrained to move on each day from one vertex of a finite graph to another. Unlike the related and much studied `Cops and Robbers Game', the prince…
A modified spatial prisoner's dilemma game with voluntary participation in Newman-Watts small-world networks is studied. Some reasonable ingredients are introduced to the game evolutionary dynamics: each agent in the network is a pure…
In this paper I present a mathematically novel approach to the Prisoner's Dilemma. I do so by first defining recursively a distinct action type, what I call 'universalizing', that I add to the original prisoner's dilemma. Such a modified…
There are n people, each of whom is either a knight or a spy. It is known that at least k knights are present, where n/2 < k < n. Knights always tell the truth. We consider both spies who always lie and spies who answer as they see fit.…
In this paper we consider switched nonlinear systems under average dwell time switching signals, with an otherwise arbitrary compact index set and with additional constraints in the switchings. We present invariance principles for these…
This short note is the result of a French "Hippocampe internship" that aims at introducing the world of research to young undergraduate French students. The problem studied is the following: imagine yourself locked in a cage barred with $n$…
We investigate a special variant of chip-firing, in which we consider an infinite set of rooms on a number line, some of which are occupied by violinists. In a move, we take two violinists in adjacent rooms, and send one of them to the…