Related papers: Prisoners, Rooms, and Lightswitches
We revisit two evolutionary game theory models, namely the Prisoner and the Snowdrift dilemmas, on top of small-world networks. These dynamics on networked populations (individuals occupying nodes of a graph) are mainly concerning on the…
In a recent work, Laforgue et al. introduce the model of last switch dependent (LSD) bandits, in an attempt to capture nonstationary phenomena induced by the interaction between the player and the environment. Examples include satiation,…
We study a new modification of the Arrival problem, which allows for nodes that exhibit random as well as controlled behaviour, in addition to switching nodes. We study the computational complexity of these extensions, building on existing…
Consider the following game: You are given two indistinguishable envelopes, each containing money. One contains twice as much as the other. You may pick one envelope and keep the money it contains. Having chosen an envelope, you are given…
Let $s(n)$ be the number of different remainders $n \bmod k$, where $1 \leq k \leq \lfloor n/2 \rfloor$. This rather natural sequence is sequence A283190 in the OEIS and while some basic facts are known, it seems that surprisingly it has…
The 15 puzzle is a classic reconfiguration puzzle with fifteen uniquely labeled unit squares within a $4 \times 4$ board in which the goal is to slide the squares (without ever overlapping) into a target configuration. By generalizing the…
This paper aims to put forward the concept that learning to take safe actions in unknown environments, even with probability one guarantees, can be achieved without the need for an unbounded number of exploratory trials, provided that one…
In the famous Three-Door-Game Monte cannot help to win all the time by signaling location of the prize, using only the freedom he allowed to use. No matter which strategies played, there is always at least one door where the prize will not…
The Prisoner's Dilemma, a 2-person game in which the players can either cooperate or defect, is a common paradigm for studying the evolution of cooperation, when individuals exhibit variable degrees of cooperation. It is known that in the…
A 5x5 board is the smallest board on which one can set up all kind of chess pieces as a start position. We consider Gardner's minichess variant in which all pieces are set as in a standard chessboard (from Rook to King). This game has…
We studied synchronization between prisoner's dilemma games with voluntary participation in two Newman-Watts small-world networks. It was found that there are three kinds of synchronization: partial phase synchronization, total phase…
In this paper, we provide a novel characterization of the reachable set of discrete-time switched linear control systems and a Kalman-type criterion for controllability, assuming that the switching parameter can be used as a control…
In the game of \emph{cops and robbers} on a graph $G = (V,E)$, $k$ cops try to catch a robber. On the cop turn, each cop may move to a neighboring vertex or remain in place. On the robber's turn, he moves similarly. The cops win if there is…
We introduce the first complete formal solution to corrigibility in the off-switch game, with provable guarantees in multi-step, partially observed environments. Our framework consists of five *structurally separate* utility heads --…
We generalize the quantum Prisoner's Dilemma to the case where the players share a non maximally entangled states. We show that the game exhibits an intriguing structure as a function of the amount of entanglement with two thresholds which…
We study the problem of reconfiguring one minimum $s$-$t$-separator $A$ into another minimum $s$-$t$-separator $B$ in some $n$-vertex graph $G$ containing two non-adjacent vertices $s$ and $t$. We consider several variants of the problem as…
The quantum mechanical approach to the well known prisoners dilemma, one of the basic examples to illustrate the concepts of Game Theory, is implemented with a classical optical resource, nonquantum entanglement between spin and orbital…
Networks determine our social circles and the way we cooperate with others. We know that topological features like hubs and degree assortativity affect cooperation, and we know that cooperation is favoured if the benefit of the altruistic…
In this paper we analyze a variant of the pursuit-evasion game on a graph $G$ where the intruder occupies a vertex, is allowed to move to adjacent vertices or remain in place, and is 'invisible' to the searcher, meaning that the searcher…
We study the problem of the emergence of cooperation in the spatial Prisoner's Dilemma. The pioneering work by Nowak and May showed that large initial populations of cooperators can survive and sustain cooperation in a square lattice with…