The Unlucky Door
History and Overview
2011-07-06 v1 Computer Science and Game Theory
Abstract
In the famous Three-Door-Game Monte cannot help to win all the time by signaling location of the prize, using only the freedom he allowed to use. No matter which strategies played, there is always at least one door where the prize will not be found. However, already in the game with four doors cooperative Monte can reveal two useless doors in sequence (leaving two doors unrevealed), to inform Conie about location of the prize, so enabling her to beat the only-switching strategies and win all the time.
Cite
@article{arxiv.1107.0848,
title = {The Unlucky Door},
author = {Alexander Gnedin},
journal= {arXiv preprint arXiv:1107.0848},
year = {2011}
}
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5 pages