Related papers: Prisoners, Rooms, and Lightswitches
We study a modified prisoner's dilemma game taking place on two-dimensional disordered square lattices. The players are pure strategists and can either cooperate or defect with their immediate neighbors. In the generations each player…
The Prisoner's Dilemma is a simple model that captures the essential contradiction between individual rationality and global rationality. Although the one-shot Prisoner's Dilemma is usually viewed simple, in this paper we will categorize it…
In real-world scenarios, individuals often cooperate for mutual benefit. However, differences in wealth can lead to varying outcomes for similar actions. In complex social networks, individuals' choices are also influenced by their…
The prisoners and hats puzzle, or simply the hat puzzle, is a family of games in which a group of prisoners are each assigned a colored hat and are asked to guess the color of their own hat. Various versions of the puzzle arise depending on…
In this paper the results of a simulation of a prisoner's dilemma robin-round tournament are presented. In the tournament each participating strategy plays an iterated prisoner's dilemma against each other strategy (round-robin) and as a…
The Warden's Game is a 2-player game, played with a row of coins. One player (the prisoner) wants to get all coins to show tails; the other player (the warden) wants to delay that as long as possible. At each turn, one player transfers the…
Evolutionary game theory assumes that players replicate a highly scored player's strategy through genetic inheritance. However, when learning occurs culturally, it is often difficult to recognize someone's strategy just by observing the…
We use replicator dynamics to study an iterated prisoners' dilemma game with memory. In this study, we investigate the characteristics of all 32 possible strategies with a single-step memory by observing the results when each strategy…
Punishment and partner switching are two well-studied mechanisms that support the evolution of cooperation. Observation of human behaviour suggests that the extent to which punishment is adopted depends on the usage of alternative…
The Lights Out Puzzle represents a cellular automaton based on a grid of squares where clicking a square changes its state and the states of surrounding squares. A "quiet pattern" is a way to click such that in the end, no change is…
Let $G = (V,E)$ be a graph and let $r,s,k$ be positive integers. "Revolutionaries and Spies", denoted $\cG(G,r,s,k)$, is the following two-player game. The sets of positions for player 1 and player 2 are $V^r$ and $V^s$ respectively. Each…
We consider the prisoner's dilemma being played repeatedly on a dynamic network, where agents may choose their actions as well as their co-players. This leads to co-evolution of network structure and strategy patterns of the players.…
We analyze the pedestrian evacuation of a rectangular room with a single door considering a Lattice Gas scheme with the addition of behavioral aspects of the pedestrians. The movement of the individuals is based on random and rational…
Lights Out is a single-player electronic handheld game from the 1990s that features a 5 by 5 grid of light-up buttons. The game begins with some lights on and others off. The goal is to turn off all lights but pressing a button changes its…
We investigate the spatial distribution and the global frequency of agents who can either cooperate or defect. The agent interaction is described by a deterministic, non-iterated prisoner's dilemma game, further each agent only locally…
We consider the problem of determining the minimum number of moves needed to solve a certain one-dimensional peg puzzle. Let N be a positive integer. The puzzle apparatus consists of a block with a single row of 2N+1 equally spaced holes…
The 2010 Futurama episode The Prisoner of Benda features a mind swapping machine that swaps the minds of two people at a time with the restriction that the same pair of people cannot use the machine more than once. We show that if a machine…
The Prisoner's Dilemma is used as a model in processes involving reciprocity; however, its classical setup can be insufficient in settings where the symmetry of the simultaneous decision making is broken -- for example, in donor and…
So far, the theory of equilibrium selection in the infinitely repeated prisoner's dilemma is insensitive to communication possibilities. To address this issue, we incorporate the assumption that communication reduces -- but does not…
In this paper, we investigate the robustness to external disturbances of switched discrete and continuous systems with multiple equilibria. It is shown that if each subsystem of the switched system is Input-to-State Stable (ISS), then under…