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We study routing games where every agent sequentially decides her next edge when she obtains the green light at each vertex. Because every edge only has capacity to let out one agent per round, an edge acts as a FIFO waiting queue that…

Computer Science and Game Theory · Computer Science 2018-10-29 Anisse Ismaili

A decidability proof for bisimulation equivalence of first-order grammars is given. It is an alternative proof for a result by S\'enizergues (1998, 2005) that subsumes his affirmative solution of the famous decidability question for…

Logic in Computer Science · Computer Science 2020-08-18 Petr Jancar

This project investigates the potential of computers to solve complex tasks such as games. The paper proves that the complexity of a generalized version of spider solitaire is NP-Complete and uses much of structure of the proof that…

Computational Complexity · Computer Science 2011-10-06 Jesse Stern

We study multiplayer turn-based games played on a finite directed graph such that each player aims at satisfying an omega-regular Boolean objective. Instead of the well-known notions of Nash equilibrium (NE) and subgame perfect equilibrium…

Computer Science and Game Theory · Computer Science 2018-09-12 Thomas Brihaye , Véronique Bruyère , Aline Goeminne , Jean-François Raskin

This paper deals with the complexity of the problem of computing a pure Nash equilibrium for discrete preference games and network coordination games beyond $O(\log n)$-treewidth and tree metric spaces. First, we estimate the number of…

Computer Science and Game Theory · Computer Science 2022-07-05 Takashi Ishizuka , Naoyuki Kamiyama

In this paper, we study two-player zero-sum turn-based games played on a finite multidimensional weighted graph. In recent papers all dimensions use the same measure, whereas here we allow to combine different measures. Such heterogeneous…

Computer Science and Game Theory · Computer Science 2016-06-22 Véronique Bruyère , Quentin Hautem , Jean-François Raskin

The Small-Set Expansion Hypothesis (Raghavendra, Steurer, STOC 2010) is a natural hardness assumption concerning the problem of approximating the edge expansion of small sets in graphs. This hardness assumption is closely connected to the…

Computational Complexity · Computer Science 2010-11-12 Prasad Raghavendra , David Steurer , Madhur Tulsiani

This paper is about computing constrained approximate Nash equilibria in polymatrix games, which are succinctly represented many-player games defined by an interaction graph between the players. In a recent breakthrough, Rubinstein showed…

Computer Science and Game Theory · Computer Science 2017-05-09 Argyrios Deligkas , John Fearnley , Rahul Savani

A celebrated result in the interface of online learning and game theory guarantees that the repeated interaction of no-regret players leads to a coarse correlated equilibrium (CCE) -- a natural game-theoretic solution concept. Despite the…

Computer Science and Game Theory · Computer Science 2024-11-05 Ioannis Anagnostides , Alkis Kalavasis , Tuomas Sandholm

We consider a revenue-maximizing seller with $n$ items facing a single buyer. We introduce the notion of symmetric menu complexity of a mechanism, which counts the number of distinct options the buyer may purchase, up to permutations of the…

Computer Science and Game Theory · Computer Science 2020-05-08 Pravesh Kothari , Divyarthi Mohan , Ariel Schvartzman , Sahil Singla , S. Matthew Weinberg

Discounted-sum games provide a formal model for the study of reinforcement learning, where the agent is enticed to get rewards early since later rewards are discounted. When the agent interacts with the environment, she may regret her…

Computer Science and Game Theory · Computer Science 2018-11-20 Michaël Cadilhac , Guillermo A. Pérez , Marie van den Bogaard

We study the bisimilarity problem for probabilistic pushdown automata (pPDA) and subclasses thereof. Our definition of pPDA allows both probabilistic and non-deterministic branching, generalising the classical notion of pushdown automata…

Logic in Computer Science · Computer Science 2023-06-22 Vojtěch Forejt , Petr Jančar , Stefan Kiefer , James Worrell

Quantitative games are two-player zero-sum games played on directed weighted graphs. Total-payoff games (that can be seen as a refinement of the well-studied mean-payoff games) are the variant where the payoff of a play is computed as the…

Computer Science and Game Theory · Computer Science 2015-07-15 Thomas Brihaye , Gilles Geeraerts , Axel Haddad , Benjamin Monmege

We study constraint satisfaction problems (CSPs) in the presence of counting quantifiers $\exists^{\geq j}$, asserting the existence of $j$ distinct witnesses for the variable in question. As a continuation of our previous (CSR 2012) paper,…

Logic in Computer Science · Computer Science 2013-12-31 Barnaby Martin , Juraj Stacho

We provide a unifying, black-box tool for establishing existence of approximate equilibria in weighted congestion games and, at the same time, bounding their Price of Stability. Our framework can handle resources with general…

Computer Science and Game Theory · Computer Science 2022-03-31 Yiannis Giannakopoulos , Diogo Poças

Intuitively, if we can prove that a program terminates, we expect some conclusion regarding its complexity. But the passage from termination proofs to complexity bounds is not always clear. In this work we consider Monotonicity Constraint…

Logic in Computer Science · Computer Science 2014-05-01 Amir M. Ben-Amram , Michael Vainer

Reachability problems in infinite-state systems are often subject to extremely high complexity. This motivates the investigation of efficient overapproximations, where we add transitions to obtain a system in which reachability can be…

Formal Languages and Automata Theory · Computer Science 2022-06-28 Moses Ganardi , Rupak Majumdar , Georg Zetzsche

The Promise Constraint Satisfaction Problem (PCSP for short) is a generalization of the well-studied Constraint Satisfaction Problem (CSP). The PCSP has its roots in such classic problems as the Approximate Graph Coloring and the…

Computational Complexity · Computer Science 2025-12-08 Arash Beikmohammadi , Andrei A. Bulatov

Neural Networks (NNs) can provide major empirical performance improvements for robotic systems, but they also introduce challenges in formally analyzing those systems' safety properties. In particular, this work focuses on estimating the…

Systems and Control · Electrical Eng. & Systems 2021-05-26 Michael Everett , Golnaz Habibi , Jonathan P. How

We introduce tensor network contraction algorithms for counting satisfying assignments of constraint satisfaction problems (#CSPs). We represent each arbitrary #CSP formula as a tensor network, whose full contraction yields the number of…

Statistical Mechanics · Physics 2019-11-14 Stefanos Kourtis , Claudio Chamon , Eduardo R. Mucciolo , Andrei E. Ruckenstein
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