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Parity games play a central role in model checking and satisfiability checking. Solving parity games is computationally expensive, among others due to the size of the games, which, for model checking problems, can easily contain $10^9$…

Logic in Computer Science · Computer Science 2016-03-22 S. Cranen , J. J. A. Keiren , T. A. C. Willemse

The recent breakthrough paper by Calude et al. has given the first algorithm for solving parity games in quasi-polynomial time, where previously the best algorithms were mildly subexponential. We devise an alternative quasi-polynomial time…

Data Structures and Algorithms · Computer Science 2020-01-15 Marcin Jurdzinski , Ranko Lazic

Higher-order pushdown systems (PDSs) generalise pushdown systems through the use of higher-order stacks, that is, a nested "stack of stacks" structure. These systems may be used to model higher-order programs and are closely related to the…

Computational Complexity · Computer Science 2015-07-01 Matthew Hague , C. -H. Luke Ong

We give a direct polynomial-time reduction from parity games played over the configuration graphs of collapsible pushdown systems to safety games played over the same class of graphs. That a polynomial-time reduction would exist was known…

Logic in Computer Science · Computer Science 2018-07-06 Matthew Hague , Roland Meyer , Sebastian Muskalla , Martin Zimmermann

In many kinds of infinite-state systems, the coverability problem has significantly lower complexity than the reachability problem. In order to delineate the border of computational hardness between coverability and reachability, we propose…

Formal Languages and Automata Theory · Computer Science 2025-05-21 Yousef Shakiba , Henry Sinclair-Banks , Georg Zetzsche

We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within…

Quantum Physics · Physics 2007-11-21 Julia Kempe , Hirotada Kobayashi , Keiji Matsumoto , Ben Toner , Thomas Vidick

There have been extensive studies on learning in zero-sum games, focusing on the analysis of the existence and algorithmic convergence of Nash equilibrium (NE). Existing studies mainly focus on symmetric games where the strategy spaces of…

Computer Science and Game Theory · Computer Science 2025-02-11 Yuheng Li , Panpan Wang , Haipeng Chen

The logic MMSNP is a well-studied fragment of Existential Second-Order logic that, from a computational perspective, captures finite-domain Constraint Satisfaction Problems (CSPs) modulo polynomial-time reductions. At the same time, MMSNP…

Computational Complexity · Computer Science 2026-05-12 Demian Banakh , Alexey Barsukov , Tamio-Vesa Nakajima

We consider a class of nonlocal games that are related to binary constraint systems (BCSs) in a manner similar to the games implicit in the work of Mermin [N.D. Mermin, "Simple unified form for the major no-hidden-variables theorems," Phys.…

Quantum Physics · Physics 2013-10-17 Richard Cleve , Rajat Mittal

One-Counter nets (OCN) consist of a nondeterministic finite control and a single integer counter that cannot be fully tested for zero. They form a natural subclass of both One-Counter Automata, which allow zero-tests and Petri Nets/VASS,…

Logic in Computer Science · Computer Science 2015-04-21 Piotr Hofman , Patrick Totzke

In the theory of games on infinite-state arenas, there is a stark contrast between (i) recursion-based models such as pushdown systems and extensions on one hand, and (ii) counter-based models like vector addition systems with states (VASS)…

Formal Languages and Automata Theory · Computer Science 2026-05-12 Irmak Sağlam , Georg Zetzsche

Recently, W. Slofstra proved that the set of quantum correlations is not closed. We prove that the set of synchronous quantum correlations is not closed, which implies his result, by giving an example of a synchronous game that has a…

Operator Algebras · Mathematics 2018-04-04 Se-Jin Kim , Vern I. Paulsen , Christopher Schafhauser

Winning sets of Schmidt's game enjoy a remarkable rigidity. Therefore, this game (and modifications of it) have been applied to many examples of complete metric spaces (X, d) to show that the set of "badly approximable points", with respect…

Dynamical Systems · Mathematics 2013-09-19 Steffen Weil

Boolean satisfiability ({\SAT}) has played a key role in diverse areas spanning testing, formal verification, planning, optimization, inferencing and the like. Apart from the classical problem of checking boolean satisfiability, the…

Logic in Computer Science · Computer Science 2014-04-29 Kuldeep S. Meel

Constraint satisfaction problems (or CSPs) have been extensively studied in, for instance, artificial intelligence, database theory, graph theory, and statistical physics. From a practical viewpoint, it is beneficial to approximately solve…

Computational Complexity · Computer Science 2012-10-17 Tomoyuki Yamakami

Congestion games constitute an important class of games in which computing an exact or even approximate pure Nash equilibrium is in general {\sf PLS}-complete. We present a surprisingly simple polynomial-time algorithm that computes…

Computer Science and Game Theory · Computer Science 2011-07-14 Ioannis Caragiannis , Angelo Fanelli , Nick Gravin , Alexander Skopalik

A celebrated connection in the interface of online learning and game theory establishes that players minimizing swap regret converge to correlated equilibria (CE) -- a seminal game-theoretic solution concept. Despite the long history of…

Computer Science and Game Theory · Computer Science 2024-11-05 Ioannis Anagnostides , Alkis Kalavasis , Tuomas Sandholm

The computational study of equilibria involving constraints on players' strategies has been largely neglected. However, in real-world applications, players are usually subject to constraints ruling out the feasibility of some of their…

Computer Science and Game Theory · Computer Science 2024-08-08 Martino Bernasconi , Matteo Castiglioni , Alberto Marchesi , Francesco Trovò , Nicola Gatti

We study several decision problems for counter systems with guards defined by convex polyhedra and updates defined by affine transformations. In general, the reachability problem is undecidable for such systems. Decidability can be achieved…

Computational Complexity · Computer Science 2016-05-20 Radu Iosif , Arnaud Sangnier

In many multiagent environments, a designer has some, but limited control over the game being played. In this paper, we formalize this by considering incompletely specified games, in which some entries of the payoff matrices can be chosen…

Computer Science and Game Theory · Computer Science 2021-04-30 Markus Brill , Rupert Freeman , Vincent Conitzer