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In this paper, we resolve the computational complexity of a number of outstanding open problems with practical applications. Here is the list of problems we show to be PPAD-complete, along with the domains of practical significance:…

Computational Complexity · Computer Science 2009-04-10 Shiva Kintali , Laura J. Poplawski , Rajmohan Rajaraman , Ravi Sundaram , Shang-Hua Teng

This paper presents a technique for approximating, up to any precision, the set of subgame-perfect equilibria (SPE) in discounted repeated games. The process starts with a single hypercube approximation of the set of SPE. Then the initial…

Computer Science and Game Theory · Computer Science 2010-02-10 Andriy Burkov , Brahim Chaib-draa

We initiate the study of constraint satisfaction problems (CSPs) in the presence of counting quantifiers, which may be seen as variants of CSPs in the mould of quantified CSPs (QCSPs). We show that a single counting quantifier strictly…

Computational Complexity · Computer Science 2011-12-14 Florent Madelaine , Barnaby Martin , Juraj Stacho

Covering spaces of graphs have long been useful for studying expanders (as "graph lifts") and unique games (as the "label-extended graph"). In this paper we advocate for the thesis that there is a much deeper relationship between…

Computational Complexity · Computer Science 2018-03-20 Joshua A. Grochow , Jamie Tucker-Foltz

It is known that the satisfiability problems of the product logics K4xS5 and S4xS5 and of the logic SSL of subset spaces are in N2EXPTIME. We improve this upper bound for the complexity of these problems by presenting ESPACE-algorithms for…

Logic in Computer Science · Computer Science 2019-08-12 Peter Hertling , Gisela Krommes

Simulation and bisimulation metrics for stochastic systems provide a quantitative generalization of the classical simulation and bisimulation relations. These metrics capture the similarity of states with respect to quantitative…

Computer Science and Game Theory · Computer Science 2015-07-01 Krishnendu Chatterjee , Luca de Alfaro , Rupak Majumdar , Vishwanath Raman

The theory of integral quadratic constraints (IQCs) allows the certification of exponential convergence of interconnected systems containing nonlinear or uncertain elements. In this work, we adapt the IQC theory to study first-order methods…

Optimization and Control · Mathematics 2021-04-28 Guodong Zhang , Xuchan Bao , Laurent Lessard , Roger Grosse

Finding whether a linear-constraint loop has a linear ranking function is an important key to understanding the loop behavior, proving its termination and establishing iteration bounds. If no preconditions are provided, the decision problem…

Logic in Computer Science · Computer Science 2014-08-27 Amir M. Ben-Amram

We consider the satisfiability problem for the two-variable fragment of first-order logic over finite unranked trees. We work with signatures consisting of some unary predicates and the binary navigational predicates child, right sibling,…

Logic in Computer Science · Computer Science 2014-10-22 Witold Charatonik , Emanuel Kieroński , Filip Mazowiecki

We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well…

Quantum Physics · Physics 2009-10-03 Julia Kempe , Oded Regev , Ben Toner

We study the complexity of problems related to subgame-perfect equilibria (SPEs) in infinite duration non zero-sum multiplayer games played on finite graphs with parity objectives. We present new complexity results that close gaps in the…

Computer Science and Game Theory · Computer Science 2022-04-22 Léonard Brice , Marie van den Bogaard , Jean-François Raskin

We define a class of zero-sum games with combinatorial structure, where the best response problem of one player is to maximize a submodular function. For example, this class includes security games played on networks, as well as the problem…

Computer Science and Game Theory · Computer Science 2017-12-04 Bryan Wilder

We study linear-time temporal logics interpreted over data words with multiple attributes. We restrict the atomic formulas to equalities of attribute values in successive positions and to repetitions of attribute values in the future or…

Logic in Computer Science · Computer Science 2019-03-14 Stephane Demri , Diego Figueira , M Praveen

We introduce quantitative reductions, a novel technique for structuring the space of quantitative games and solving them that does not rely on a reduction to qualitative games. We show that such reductions exhibit the same desirable…

Computer Science and Game Theory · Computer Science 2020-03-25 Alexander Weinert

Raghavendra (STOC 2008) gave an elegant and surprising result: if Khot's Unique Games Conjecture (STOC 2002) is true, then for every constraint satisfaction problem (CSP), the best approximation ratio is attained by a certain simple…

Data Structures and Algorithms · Computer Science 2010-11-01 Yuichi Yoshida

Worst-case hardness results for most equilibrium computation problems have raised the need for beyond-worst-case analysis. To this end, we study the smoothed complexity of finding pure Nash equilibria in Network Coordination Games, a…

Computational Complexity · Computer Science 2019-02-27 Shant Boodaghians , Rucha Kulkarni , Ruta Mehta

We consider the model of history-deterministic one-counter nets (OCNs). History-determinism is a property of transition systems that allows for a limited kind of non-determinism which can be resolved 'on-the-fly'. Token games, which have…

Formal Languages and Automata Theory · Computer Science 2026-05-28 Keya Prakash , K. S. Thejaswini

Constraint satisfaction problems (CSPs) are ubiquitous in theoretical computer science. We study the problem of StrongCSPs, i.e. instances where a large induced sub-instance has a satisfying assignment. More formally, given a CSP instance…

Data Structures and Algorithms · Computer Science 2022-05-24 Suprovat Ghoshal , Anand Louis

We prove an n-EXPTIME lower bound for the problem of deciding the winner in a reachability game on Higher Order Pushdown Automata (HPDA) of level n. This bound matches the known upper bound for parity games on HPDA. As a consequence the…

Computer Science and Game Theory · Computer Science 2007-05-23 Thierry Cachat , Igor Walukiewicz

We study the existence of approximate pure Nash equilibria ($\alpha$-PNE) in weighted atomic congestion games with polynomial cost functions of maximum degree $d$. Previously it was known that $d$-approximate equilibria always exist, while…

Computer Science and Game Theory · Computer Science 2022-03-29 George Christodoulou , Martin Gairing , Yiannis Giannakopoulos , Diogo Poças , Clara Waldmann