English
Related papers

Related papers: Countdown games, and simulation on (succinct) one-…

200 papers

We reduce the problem of proving a "Boolean Unique Games Conjecture" (with gap 1-delta vs. 1-C*delta, for any C> 1, and sufficiently small delta>0) to the problem of proving a PCP Theorem for a certain non-unique game. In a previous work,…

Computational Complexity · Computer Science 2021-07-09 Ronen Eldan , Dana Moshkovitz

We develop provably efficient reinforcement learning algorithms for two-player zero-sum finite-horizon Markov games with simultaneous moves. To incorporate function approximation, we consider a family of Markov games where the reward…

Machine Learning · Computer Science 2020-06-25 Qiaomin Xie , Yudong Chen , Zhaoran Wang , Zhuoran Yang

Over the years, researchers have studied the complexity of several decision versions of Nash equilibrium in (symmetric) two-player games (bimatrix games). To the best of our knowledge, the last remaining open problem of this sort is the…

Computer Science and Game Theory · Computer Science 2014-12-03 Ruta Mehta , Vijay V. Vazirani , Sadra Yazdanbod

Parametric timed automata (PTA) are an extension of timed automata in which clocks can be compared against parameters. The reachability problem asks for the existence of an assignment of the parameters to the non-negative integers such that…

Formal Languages and Automata Theory · Computer Science 2020-11-17 Stefan Göller , Mathieu Hilaire

We study the bisimilarity problem for probabilistic pushdown automata (pPDA) and subclasses thereof. Our definition of pPDA allows both probabilistic and non-deterministic branching, generalising the classical notion of pushdown automata…

Formal Languages and Automata Theory · Computer Science 2012-10-09 Vojtech Forejt , Petr Jancar , Stefan Kiefer , James Worrell

Under the uncoupled learning setup, the last-iterate convergence guarantee towards Nash equilibrium is shown to be impossible in many games. This work studies the last-iterate convergence guarantee in general games toward rationalizability,…

Computer Science and Game Theory · Computer Science 2023-12-27 Jibang Wu , Haifeng Xu , Fan Yao

We analyze the problem of computing a correlated equilibrium that optimizes some objective (e.g., social welfare). Papadimitriou and Roughgarden [2008] gave a sufficient condition for the tractability of this problem; however, this…

Computer Science and Game Theory · Computer Science 2011-09-29 Albert Xin Jiang , Kevin Leyton-Brown

An elegant characterization of the complexity of constraint satisfaction problems has emerged in the form of the the algebraic dichotomy conjecture of [BKJ00]. Roughly speaking, the characterization asserts that a CSP {\Lambda} is tractable…

Computational Complexity · Computer Science 2015-01-08 Jonah Brown-Cohen , Prasad Raghavendra

Register automata are a basic model of computation over infinite alphabets. Fresh-register automata extend register automata with the capability to generate fresh symbols in order to model computational scenarios involving name creation.…

Logic in Computer Science · Computer Science 2025-02-12 Andrzej S. Murawski , Steven J. Ramsay , Nikos Tzevelekos

We study the efficiency of sequential first-price item auctions at (subgame perfect) equilibrium. This auction format has recently attracted much attention, with previous work establishing positive results for unit-demand valuations and…

Computer Science and Game Theory · Computer Science 2013-09-11 Michal Feldman , Brendan Lucier , Vasilis Syrgkanis

We prove PSPACE-completeness of the well-studied pushing-block puzzle Push-1F, a theoretical abstraction of many video games (introduced in 1999). The proof also extends to Push-$k$ for any $k \ge 2$. We also prove PSPACE-completeness of…

Computational Complexity · Computer Science 2024-12-31 Hayashi Ani , Lily Chung , Erik D. Demaine , Jenny Diomidova , Della Hendrickson , Jayson Lynch

We consider a class of hierarchical noncooperative $N$-player games where the $i$th player solves a parametrized stochastic mathematical program with equilibrium constraints (MPEC) with the caveat that the implicit form of the $i$th…

Optimization and Control · Mathematics 2022-02-23 Shisheng Cui , Uday V. Shanbhag

We will find a lower bound on the recognition complexity of the theories that are nontrivial relative to some equivalence relation (this relation may be equality), namely, each of these theories is consistent with the formula, whose sense…

Logic · Mathematics 2023-10-16 Ivan V. Latkin

The subspace approximation problem Subspace($k$,$p$) asks for a $k$-dimensional linear subspace that fits a given set of points optimally, where the error for fitting is a generalization of the least squares fit and uses the $\ell_{p}$ norm…

Data Structures and Algorithms · Computer Science 2011-01-04 Amit Deshpande , Kasturi Varadarajan , Madhur Tulsiani , Nisheeth K. Vishnoi

Based on results given in the recent book by Meinhardt (2013), which presents a dual characterization of the pre-kernel by a finite union of solution sets of a family of quadratic and convex objective functions, we could derive some results…

Optimization and Control · Mathematics 2015-10-14 Holger Ingmar Meinhardt

We build on a recently proposed method for explaining solutions of constraint satisfaction problems. An explanation here is a sequence of simple inference steps, where the simplicity of an inference step is measured by the number and types…

Artificial Intelligence · Computer Science 2021-07-06 Emilio Gamba , Bart Bogaerts , Tias Guns

We present a nondeterministic model of computation based on reversing edge directions in weighted directed graphs with minimum in-flow constraints on vertices. Deciding whether this simple graph model can be manipulated in order to reverse…

Computational Complexity · Computer Science 2007-05-23 Robert A. Hearn , Erik D. Demaine

We study turn-based stochastic zero-sum games with lexicographic preferences over reachability and safety objectives. Stochastic games are standard models in control, verification, and synthesis of stochastic reactive systems that exhibit…

Computer Science and Game Theory · Computer Science 2022-07-21 Krishnendu Chatterjee , Joost-Pieter Katoen , Maximilian Weininger , Tobias Winkler

Regret matching (RM) -- and its modern variants -- is a foundational online algorithm that has been at the heart of many AI breakthrough results in solving benchmark zero-sum games, such as poker. Yet, surprisingly little is known so far in…

Computer Science and Game Theory · Computer Science 2025-11-18 Ioannis Anagnostides , Emanuel Tewolde , Brian Hu Zhang , Ioannis Panageas , Vincent Conitzer , Tuomas Sandholm

In this note, we provide complexity characterizations of model checking multi-pushdown systems. Multi-pushdown systems model recursive concurrent programs in which any sequential process has a finite control. We consider three standard…

Logic in Computer Science · Computer Science 2012-12-10 Kshitij Bansal , Stéphane Demri