Algorithms and Hardness for Subspace Approximation
Abstract
The subspace approximation problem Subspace(,) asks for a -dimensional linear subspace that fits a given set of points optimally, where the error for fitting is a generalization of the least squares fit and uses the norm instead. Most of the previous work on subspace approximation has focused on small or constant and , using coresets and sampling techniques from computational geometry. In this paper, extending another line of work based on convex relaxation and rounding, we give a polynomial time algorithm, \emph{for any and any }, with the approximation guarantee roughly , where is the -th moment of a standard normal random variable N(0,1). We show that the convex relaxation we use has an integrality gap (or "rank gap") of , for any constant . Finally, we show that assuming the Unique Games Conjecture, the subspace approximation problem is hard to approximate within a factor better than , for any constant .
Cite
@article{arxiv.0912.1403,
title = {Algorithms and Hardness for Subspace Approximation},
author = {Amit Deshpande and Kasturi Varadarajan and Madhur Tulsiani and Nisheeth K. Vishnoi},
journal= {arXiv preprint arXiv:0912.1403},
year = {2011}
}