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We present an approach to generate novel computer game levels that blend different game concepts in an unsupervised fashion. Our primary contribution is an analogical reasoning process to construct blends between level design models learned…

Artificial Intelligence · Computer Science 2016-03-10 Matthew Guzdial , Mark Riedl

Generative adversarial network (GAN) has achieved impressive success on cross-domain generation, but it faces difficulty in cross-modal generation due to the lack of a common distribution between heterogeneous data. Most existing methods of…

Computer Vision and Pattern Recognition · Computer Science 2018-04-03 Wen-Cheng Chen , Chien-Wen Chen , Min-Chun Hu

High-resolution video generation has emerged as a crucial task in computer vision, with wide-ranging applications in entertainment, simulation, and data augmentation. However, generating temporally coherent and visually realistic videos…

Image and Video Processing · Electrical Eng. & Systems 2025-07-08 Abhinav Sagar

The paper presents the PCGPT framework, an innovative approach to procedural content generation (PCG) using offline reinforcement learning and transformer networks. PCGPT utilizes an autoregressive model based on transformers to generate…

Machine Learning · Computer Science 2023-10-05 Sajad Mohaghegh , Mohammad Amin Ramezan Dehnavi , Golnoosh Abdollahinejad , Matin Hashemi

Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that generate heightmaps. We propose a first step toward the learning and synthesis of these using recent…

Machine Learning · Statistics 2017-07-12 Christopher Beckham , Christopher Pal

When trained on multimodal image datasets, normal Generative Adversarial Networks (GANs) are usually outperformed by class-conditional GANs and ensemble GANs, but conditional GANs is restricted to labeled datasets and ensemble GANs lack…

Computer Vision and Pattern Recognition · Computer Science 2019-01-29 Haifeng Shi , Guanyu Cai , Yuqin Wang , Shaohua Shang , Lianghua He

We present CODE-GEN, a human-in-the-Loop, retrieval-augmented generation (RAG)-based agentic AI system for generating context-aligned multiple-choice questions to develop student code reasoning and comprehension abilities. CODE-GEN employs…

Artificial Intelligence · Computer Science 2026-04-09 Xiaojing Duan , Frederick Nwanganga , Chaoli Wang

We introduce BSD-GAN, a novel multi-branch and scale-disentangled training method which enables unconditional Generative Adversarial Networks (GANs) to learn image representations at multiple scales, benefiting a wide range of generation…

Computer Vision and Pattern Recognition · Computer Science 2020-08-05 Zili Yi , Zhiqin Chen , Hao Cai , Wendong Mao , Minglun Gong , Hao Zhang

Texture models based on Generative Adversarial Networks (GANs) use zero-padding to implicitly encode positional information of the image features. However, when extending the spatial input to generate images at large sizes, zero-padding can…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Alhasan Abdellatif , Ahmed H. Elsheikh , Hannah P. Menke

Generative adversarial networks (GANs) are a recent approach to train generative models of data, which have been shown to work particularly well on image data. In the current paper we introduce a new model for texture synthesis based on GAN…

Computer Vision and Pattern Recognition · Computer Science 2017-09-11 Nikolay Jetchev , Urs Bergmann , Roland Vollgraf

In this work, we present the Text Conditioned Auxiliary Classifier Generative Adversarial Network, (TAC-GAN) a text to image Generative Adversarial Network (GAN) for synthesizing images from their text descriptions. Former approaches have…

Computer Vision and Pattern Recognition · Computer Science 2017-03-28 Ayushman Dash , John Cristian Borges Gamboa , Sheraz Ahmed , Marcus Liwicki , Muhammad Zeshan Afzal

Generative Adversarial Networks (GANs) are powerful generative models that achieved strong results, mainly in the image domain. However, the training of GANs is not trivial, presenting some challenges tackled by different strategies.…

Neural and Evolutionary Computing · Computer Science 2021-02-26 Victor Costa , Nuno Lourenço , João Correia , Penousal Machado

Generative adversarial nets (GAN) has been successfully introduced for generating text to alleviate the exposure bias. However, discriminators in these models only evaluate the entire sequence, which causes feedback sparsity and mode…

Machine Learning · Computer Science 2019-05-31 Xingyuan Chen , Yanzhe Li , Peng Jin , Jiuhua Zhang , Xinyu Dai , Jiajun Chen , Gang Song

A generative adversarial network (GAN) has been a representative backbone model in generative artificial intelligence (AI) because of its powerful performance in capturing intricate data-generating processes. However, the GAN training is…

Machine Learning · Statistics 2025-08-21 Jinwon Sohn , Qifan Song

Typical methods for text-to-image synthesis seek to design effective generative architecture to model the text-to-image mapping directly. It is fairly arduous due to the cross-modality translation. In this paper we circumvent this problem…

Computer Vision and Pattern Recognition · Computer Science 2020-07-14 Jiadong Liang , Wenjie Pei , Feng Lu

This paper investigates the suitability of using Generative Adversarial Networks (GANs) to generate stable structures for the physics-based puzzle game Angry Birds. While previous applications of GANs for level generation have been mostly…

Machine Learning · Computer Science 2023-09-07 Frederic Abraham , Matthew Stephenson

Generative Adversarial Networks (GANs) are shown to be successful at generating new and realistic samples including 3D object models. Conditional GAN, a variant of GANs, allows generating samples in given conditions. However, objects…

Computer Vision and Pattern Recognition · Computer Science 2019-03-18 Cihan Öngün , Alptekin Temizel

Due to the emergence of Generative Adversarial Networks, video synthesis has witnessed exceptional breakthroughs. However, existing methods lack a proper representation to explicitly control the dynamics in videos. Human pose, on the other…

Computer Vision and Pattern Recognition · Computer Science 2018-07-31 Ceyuan Yang , Zhe Wang , Xinge Zhu , Chen Huang , Jianping Shi , Dahua Lin

We propose MAD-GAN, an intuitive generalization to the Generative Adversarial Networks (GANs) and its conditional variants to address the well known problem of mode collapse. First, MAD-GAN is a multi-agent GAN architecture incorporating…

Computer Vision and Pattern Recognition · Computer Science 2018-07-17 Arnab Ghosh , Viveka Kulharia , Vinay Namboodiri , Philip H. S. Torr , Puneet K. Dokania

Deep neural networks (DNNs) are vulnerable to adversarial attack despite their tremendous success in many AI fields. Adversarial attack is a method that causes the intended misclassfication by adding imperceptible perturbations to…

Computer Vision and Pattern Recognition · Computer Science 2019-12-18 Huy Phan , Yi Xie , Siyu Liao , Jie Chen , Bo Yuan
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