Related papers: TOAD-GAN: Coherent Style Level Generation from a S…
Generative design (GD) methods aim to automatically generate a wide variety of designs that satisfy functional or aesthetic design requirements. However, research to date generally lacks considerations of manufacturability of the generated…
Adversarial attacks from generative models often produce low-quality images and require substantial computational resources. Diffusion models, though capable of high-quality generation, typically need hundreds of sampling steps for…
Generative adversarial network (GAN) is formulated as a two-player game between a generator (G) and a discriminator (D), where D is asked to differentiate whether an image comes from real data or is produced by G. Under such a formulation,…
As a new approach to train generative models, \emph{generative adversarial networks} (GANs) have achieved considerable success in image generation. This framework has also recently been applied to data with graph structures. We propose…
We are creating multimedia contents everyday and everywhere. While automatic content generation has played a fundamental challenge to multimedia community for decades, recent advances of deep learning have made this problem feasible. For…
In recent years, considerable progress has been made in the visual quality of Generative Adversarial Networks (GANs). Even so, these networks still suffer from degradation in quality for high-frequency content, stemming from a spectrally…
We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is…
Unconditional video generation is a challenging task that involves synthesizing high-quality videos that are both coherent and of extended duration. To address this challenge, researchers have used pretrained StyleGAN image generators for…
In this paper, we propose a novel generative adversarial network (GAN) for 3D point clouds generation, which is called tree-GAN. To achieve state-of-the-art performance for multi-class 3D point cloud generation, a tree-structured graph…
Generative Adversarial Networks (GANs) are formulated as minimax game problems, whereby generators attempt to approach real data distributions by virtue of adversarial learning against discriminators. The intrinsic problem complexity poses…
Generative Adversarial Networks (GANs) have received a great deal of attention due in part to recent success in generating original, high-quality samples from visual domains. However, most current methods only allow for users to guide this…
This study focused on efficient text generation using generative adversarial networks (GAN). Assuming that the goal is to generate a paragraph of a user-defined topic and sentimental tendency, conventionally the whole network has to be…
Automatically generating coherent and semantically meaningful text has many applications in machine translation, dialogue systems, image captioning, etc. Recently, by combining with policy gradient, Generative Adversarial Nets (GAN) that…
Inspired by the generation power of generative adversarial networks (GANs) in image domains, we introduce a novel hierarchical architecture for learning characteristic topological features from a single arbitrary input graph via GANs. The…
This paper presents a level generation method for Super Mario by stitching together pre-generated "scenes" that contain specific mechanics, using mechanic-sequences from agent playthroughs as input specifications. Given a sequence of…
We propose a distributed approach to train deep convolutional generative adversarial neural network (DC-CGANs) models. Our method reduces the imbalance between generator and discriminator by partitioning the training data according to data…
We propose a new approach to train the Generative Adversarial Nets (GANs) with a mixture of generators to overcome the mode collapsing problem. The main intuition is to employ multiple generators, instead of using a single one as in the…
MaskGAN opens the query for the conditional language model by filling in the blanks between the given tokens. In this paper, we focus on addressing the limitations caused by having to specify blanks to be filled. We decompose conditional…
Drawing and annotating comic illustrations is a complex and difficult process. No existing machine learning algorithms have been developed to create comic illustrations based on descriptions of illustrations, or the dialogue in comics.…
A natural image usually conveys rich semantic content and can be viewed from different angles. Existing image description methods are largely restricted by small sets of biased visual paragraph annotations, and fail to cover rich underlying…