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3D Point Cloud Generative Adversarial Network Based on Tree Structured Graph Convolutions

Computer Vision and Pattern Recognition 2019-05-17 v2

Abstract

In this paper, we propose a novel generative adversarial network (GAN) for 3D point clouds generation, which is called tree-GAN. To achieve state-of-the-art performance for multi-class 3D point cloud generation, a tree-structured graph convolution network (TreeGCN) is introduced as a generator for tree-GAN. Because TreeGCN performs graph convolutions within a tree, it can use ancestor information to boost the representation power for features. To evaluate GANs for 3D point clouds accurately, we develop a novel evaluation metric called Frechet point cloud distance (FPD). Experimental results demonstrate that the proposed tree-GAN outperforms state-of-the-art GANs in terms of both conventional metrics and FPD, and can generate point clouds for different semantic parts without prior knowledge.

Keywords

Cite

@article{arxiv.1905.06292,
  title  = {3D Point Cloud Generative Adversarial Network Based on Tree Structured Graph Convolutions},
  author = {Dong Wook Shu and Sung Woo Park and Junseok Kwon},
  journal= {arXiv preprint arXiv:1905.06292},
  year   = {2019}
}

Comments

10 pages

R2 v1 2026-06-23T09:07:40.639Z