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In recent years, Procedural Level Generation via Machine Learning (PLGML) techniques have been applied to generate game levels with machine learning. These approaches rely on human-annotated representations of game levels. Creating…

Machine Learning · Computer Science 2021-10-08 Mrunal Jadhav , Matthew Guzdial

The robustness of AI-content detection models against sophisticated adversarial strategies, such as paraphrasing or word switching, is a rising concern in natural language generation (NLG) applications. This study proposes ToBlend, a novel…

Computation and Language · Computer Science 2024-10-17 Fan Huang , Haewoon Kwak , Jisun An

Detecting an Out-of-Domain (OOD) utterance is crucial for a robust dialog system. Most dialog systems are trained on a pool of annotated OOD data to achieve this goal. However, collecting the annotated OOD data for a given domain is an…

Computation and Language · Computer Science 2021-04-07 Petr Marek , Vishal Ishwar Naik , Vincent Auvray , Anuj Goyal

Generative Adversarial Networks (GANs) are a well-known technique that is trained on samples (e.g. pictures of fruits) and which after training is able to generate realistic new samples. Conditional GANs (CGANs) additionally provide label…

Computer Vision and Pattern Recognition · Computer Science 2020-05-28 Maximilian Bachl , Daniel C. Ferreira

The study of ancient writings has great value for archaeology and philology. Essential forms of material are photographic characters, but manual photographic character recognition is extremely time-consuming and expertise-dependent.…

Computer Vision and Pattern Recognition · Computer Science 2023-03-14 Hongxiang Huang , Daihui Yang , Gang Dai , Zhen Han , Yuyi Wang , Kin-Man Lam , Fan Yang , Shuangping Huang , Yongge Liu , Mengchao He

Generative adversarial networks (GANs) have proven effective in modeling distributions of high-dimensional data. However, their training instability is a well-known hindrance to convergence, which results in practical challenges in their…

Machine Learning · Computer Science 2022-09-28 Alessandro Ferrero , Shireen Elhabian , Ross Whitaker

Recent advances in Generative Artificial Intelligence have fueled numerous applications, particularly those involving Generative Adversarial Networks (GANs), which are essential for synthesizing realistic photos and videos. However,…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-11-07 Ziji Shi , Jialin Li , Yang You

Most existing text-to-image generation methods adopt a multi-stage modular architecture which has three significant problems: 1) Training multiple networks increases the run time and affects the convergence and stability of the generative…

Computer Vision and Pattern Recognition · Computer Science 2022-05-10 Zhenxing Zhang , Lambert Schomaker

Image generation has rapidly evolved in recent years. Modern architectures for adversarial training allow to generate even high resolution images with remarkable quality. At the same time, more and more effort is dedicated towards…

Computer Vision and Pattern Recognition · Computer Science 2021-04-01 Amrutha Saseendran , Kathrin Skubch , Margret Keuper

Generative adversarial networks (GANs) have been shown to produce realistic samples from high-dimensional distributions, but training them is considered hard. A possible explanation for training instabilities is the inherent imbalance…

Machine Learning · Statistics 2018-07-12 Mehdi S. M. Sajjadi , Giambattista Parascandolo , Arash Mehrjou , Bernhard Schölkopf

We propose a novel conditional GAN (cGAN) model for continuous fine-grained human action segmentation, that utilises multi-modal data and learned scene context information. The proposed approach utilises two GANs: termed Action GAN and…

Computer Vision and Pattern Recognition · Computer Science 2019-09-23 Harshala Gammulle , Tharindu Fernando , Simon Denman , Sridha Sridharan , Clinton Fookes

Generative Adversarial Networks (GANs) have emerged as a prominent research focus for image editing tasks, leveraging the powerful image generation capabilities of the GAN framework to produce remarkable results.However, prevailing…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Ruicheng Zhang , Guoheng Huang , Yejing Huo , Xiaochen Yuan , Zhizhen Zhou , Xuhang Chen , Guo Zhong

We introduce the General Video Game Rule Generation problem, and the eponymous software framework which will be used in a new track of the General Video Game AI (GVGAI) competition. The problem is, given a game level as input, to generate…

Artificial Intelligence · Computer Science 2019-06-13 Ahmed Khalifa , Michael Cerny Green , Diego Perez-Liebana , Julian Togelius

Generative Adversarial Networks (GANs) have become a ubiquitous technology for data generation, with their prowess in image generation being well-established. However, their application in generating tabular data has been less than ideal.…

Machine Learning · Computer Science 2023-12-21 Zijian Li , Zhihui Wang

We propose a novel algorithm, namely Resembled Generative Adversarial Networks (GAN), that generates two different domain data simultaneously where they resemble each other. Although recent GAN algorithms achieve the great success in…

Computer Vision and Pattern Recognition · Computer Science 2018-07-04 Duhyeon Bang , Hyunjung Shim

Generative adversarial models (GANs) continue to produce advances in terms of the visual quality of still images, as well as the learning of temporal correlations. However, few works manage to combine these two interesting capabilities for…

Computer Vision and Pattern Recognition · Computer Science 2021-12-01 Gereon Fox , Ayush Tewari , Mohamed Elgharib , Christian Theobalt

Recent research shows how diffusion models can unconditionally generate tile-based game levels, but use of diffusion models for text-to-level generation is underexplored. There are practical considerations for creating a usable model:…

Machine Learning · Computer Science 2025-08-18 Jacob Schrum , Olivia Kilday , Emilio Salas , Bess Hagan , Reid Williams

Generative Adversarial Networks (GANs) have recently attracted considerable attention in the AI community due to its ability to generate high-quality data of significant statistical resemblance to real data. Fundamentally, GAN is a game…

Generative adversarial networks (GAN) have been effective for learning generative models for real-world data. However, existing GANs (GAN and its variants) tend to suffer from training problems such as instability and mode collapse. In this…

Machine Learning · Computer Science 2018-03-05 Chaoyue Wang , Chang Xu , Xin Yao , Dacheng Tao

This paper introduces a novel approach to texture synthesis based on generative adversarial networks (GAN) (Goodfellow et al., 2014). We extend the structure of the input noise distribution by constructing tensors with different types of…

Computer Vision and Pattern Recognition · Computer Science 2017-09-12 Urs Bergmann , Nikolay Jetchev , Roland Vollgraf