English

Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds

Machine Learning 2023-09-07 v1 Artificial Intelligence Neural and Evolutionary Computing

Abstract

This paper investigates the suitability of using Generative Adversarial Networks (GANs) to generate stable structures for the physics-based puzzle game Angry Birds. While previous applications of GANs for level generation have been mostly limited to tile-based representations, this paper explores their suitability for creating stable structures made from multiple smaller blocks. This includes a detailed encoding/decoding process for converting between Angry Birds level descriptions and a suitable grid-based representation, as well as utilizing state-of-the-art GAN architectures and training methods to produce new structure designs. Our results show that GANs can be successfully applied to generate a varied range of complex and stable Angry Birds structures.

Keywords

Cite

@article{arxiv.2309.02614,
  title  = {Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds},
  author = {Frederic Abraham and Matthew Stephenson},
  journal= {arXiv preprint arXiv:2309.02614},
  year   = {2023}
}

Comments

11 pages, 10 figures, 2 tables, Accepted at the 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 23)

R2 v1 2026-06-28T12:13:42.230Z