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It is still a challenging task to learn a neural text generation model under the framework of generative adversarial networks (GANs) since the entire training process is not differentiable. The existing training strategies either suffer…

Computation and Language · Computer Science 2023-07-25 Liping Yuan , Jiehang Zeng , Xiaoqing Zheng

Procedural content generation via machine learning (PCGML) is the process of procedurally generating game content using models trained on existing game content. PCGML methods can struggle to capture the true variance present in underlying…

Machine Learning · Computer Science 2021-07-28 Bowei Li , Ruohan Chen , Yuqing Xue , Ricky Wang , Wenwen Li , Matthew Guzdial

Generative Adversarial Networks (GAN) (Goodfellow et al., 2014) are an effective method for training generative models of complex data such as natural images. However, they are notoriously hard to train and can suffer from the problem of…

Procedural content generation (PCG) is of great interest to game design and development as it generates game content automatically. Motivated by the recent learning-based PCG framework and other existing PCG works, we propose an alternative…

Artificial Intelligence · Computer Science 2015-11-03 Peizhi Shi , Ke Chen

Deep neural networks (DNNs) are vulnerable to adversarial examples, which are crafted by adding imperceptible perturbations to inputs. Recently different attacks and strategies have been proposed, but how to generate adversarial examples…

Machine Learning · Computer Science 2021-01-13 Tao Bai , Jun Zhao , Jinlin Zhu , Shoudong Han , Jiefeng Chen , Bo Li , Alex Kot

Although Generative Adversarial Networks (GANs) have shown remarkable success in various tasks, they still face challenges in generating high quality images. In this paper, we propose Stacked Generative Adversarial Networks (StackGAN)…

Computer Vision and Pattern Recognition · Computer Science 2018-06-29 Han Zhang , Tao Xu , Hongsheng Li , Shaoting Zhang , Xiaogang Wang , Xiaolei Huang , Dimitris Metaxas

The procedural generation of levels and content in video games is a challenging AI problem. Often such generation relies on an intelligent way of evaluating the content being generated so that constraints are satisfied and/or objectives…

Artificial Intelligence · Computer Science 2019-04-22 Ahmed Khalifa , Michael Cerny Green , Gabriella Barros , Julian Togelius

Existing methods of level generation using latent variable models such as VAEs and GANs do so in segments and produce the final level by stitching these separately generated segments together. In this paper, we build on these methods by…

Machine Learning · Computer Science 2020-07-20 Anurag Sarkar , Seth Cooper

Existing text generation methods tend to produce repeated and "boring" expressions. To tackle this problem, we propose a new text generation model, called Diversity-Promoting Generative Adversarial Network (DP-GAN). The proposed model…

Computation and Language · Computer Science 2018-08-22 Jingjing Xu , Xuancheng Ren , Junyang Lin , Xu Sun

Precise identification and localization of disease-specific features at the pixel-level are particularly important for early diagnosis, disease progression monitoring, and effective treatment in medical image analysis. However, conventional…

Image and Video Processing · Electrical Eng. & Systems 2025-02-26 Muhammad Nawaz , Basma Nasir , Tehseen Zia , Zawar Hussain , Catarina Moreira

Deep neural networks have demonstrated remarkable performance across various domains. However, they are vulnerable to adversarial examples, which can lead to erroneous predictions. Generative Adversarial Networks (GANs) can leverage the…

Machine Learning · Computer Science 2025-08-25 Jiayu Zhang , Zhiyu Zhu , Xinyi Wang , Silin Liao , Zhibo Jin , Flora D. Salim , Huaming Chen

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

Artificial Intelligence · Computer Science 2025-03-31 Ahmed Khalifa , Roberto Gallotta , Matthew Barthet , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis

The entertainment industry relies on 3D visual content to create immersive experiences, but traditional methods for creating textured 3D models can be time-consuming and subjective. Generative networks such as StyleGAN have advanced image…

Computer Vision and Pattern Recognition · Computer Science 2024-02-09 Yi-Ting Pan , Chai-Rong Lee , Shu-Ho Fan , Jheng-Wei Su , Jia-Bin Huang , Yung-Yu Chuang , Hung-Kuo Chu

Deep learning based approaches have been utilized to model and generate graphs subjected to different distributions recently. However, they are typically unsupervised learning based and unconditioned generative models or simply conditioned…

Machine Learning · Computer Science 2023-08-29 Shanchao Yang , Jing Liu , Kai Wu , Mingming Li

Generative Adversarial Networks (GANs) have shown great capacity on image generation, in which a discriminative model guides the training of a generative model to construct images that resemble real images. Recently, GANs have been extended…

Computation and Language · Computer Science 2018-08-24 Xinyue Liu , Xiangnan Kong , Lei Liu , Kuorong Chiang

Generative Adversarial Network (GAN) is one of the state-of-the-art generative models for realistic image synthesis. While training and evaluating GAN becomes increasingly important, the current GAN research ecosystem does not provide…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Minguk Kang , Joonghyuk Shin , Jaesik Park

Many existing conditional Generative Adversarial Networks (cGANs) are limited to conditioning on pre-defined and fixed class-level semantic labels or attributes. We propose an open set GAN architecture (OpenGAN) that is conditioned…

Computer Vision and Pattern Recognition · Computer Science 2020-03-19 Luke Ditria , Benjamin J. Meyer , Tom Drummond

Procedural content generation via machine learning (PCGML) has demonstrated its usefulness as a content and game creation approach, and has been shown to be able to support human creativity. An important facet of creativity is combinational…

Machine Learning · Computer Science 2020-06-18 Sam Snodgrass , Anurag Sarkar

From the ad network standpoint, a user's activity is a multi-type sequence of temporal events consisting of event types and time intervals. Understanding user patterns in ad networks has received increasing attention from the machine…

Machine Learning · Computer Science 2021-07-26 Lun Jiang , Nima Salehi Sadghiani , Zhuo Tao , Andrew Cohen

Deep generative models have been successfully applied to many applications. However, existing works experience limitations when generating large images (the literature usually generates small images, e.g. 32 * 32 or 128 * 128). In this…

Computer Vision and Pattern Recognition · Computer Science 2019-03-06 Zihan Ding , Xiao-Yang Liu , Miao Yin , Linghe Kong