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Machine learning for procedural content generation has recently become an active area of research. Levels vary in both form and function and are mostly unrelated to each other across games. This has made it difficult to assemble suitably…

Artificial Intelligence · Computer Science 2021-08-11 Philip Bontrager , Julian Togelius

Machine learning has been a popular tool in many different fields, including procedural content generation. However, procedural content generation via machine learning (PCGML) approaches can struggle with controllability and coherence. In…

Machine Learning · Computer Science 2021-07-28 Kynan Sorochan , Jerry Chen , Yakun Yu , Matthew Guzdial

Behavior trees (BTs) are a popular method for modeling NPC and enemy AI behavior and have been widely used in commercial games. In this work, rather than use BTs to model game playing agents, we use them for modeling game design agents,…

Artificial Intelligence · Computer Science 2021-10-11 Anurag Sarkar , Seth Cooper

Potential radioactive hazards in full-dose positron emission tomography (PET) imaging remain a concern, whereas the quality of low-dose images is never desirable for clinical use. So it is of great interest to translate low-dose PET images…

Image and Video Processing · Electrical Eng. & Systems 2023-06-06 Yang Zhou , Zhiwen Yang , Hui Zhang , Eric I-Chao Chang , Yubo Fan , Yan Xu

Procedural Content Generation via Reinforcement Learning (PCGRL) offers a method for training controllable level designer agents without the need for human datasets, using metrics that serve as proxies for level quality as rewards. Existing…

Artificial Intelligence · Computer Science 2025-10-07 Sam Earle , Zehua Jiang , Eugene Vinitsky , Julian Togelius

One of the challenging problems in sequence generation tasks is the optimized generation of sequences with specific desired goals. Current sequential generative models mainly generate sequences to closely mimic the training data, without…

Machine Learning · Computer Science 2021-01-15 Mahmoud Hossam , Trung Le , Viet Huynh , Michael Papasimeon , Dinh Phung

Current Generative Adversarial Network (GAN)-based approaches for time series generation face challenges such as suboptimal convergence, information loss in embedding spaces, and instability. To overcome these challenges, we introduce an…

Machine Learning · Computer Science 2024-10-29 MohammadReza EskandariNasab , Shah Muhammad Hamdi , Soukaina Filali Boubrahimi

A good Text-to-Image model should not only generate high quality images, but also ensure the consistency between the text and the generated image. Previous models failed to simultaneously fix both sides well. This paper proposes a Gradual…

Computer Vision and Pattern Recognition · Computer Science 2022-06-22 Bo Yang , Fangxiang Feng , Xiaojie Wang

Procedural Level Generation via Machine Learning (PLGML), the study of generating game levels with machine learning, has received a large amount of recent academic attention. For certain measures these approaches have shown success at…

Artificial Intelligence · Computer Science 2018-09-26 Matthew Guzdial , Nicholas Liao , Mark Riedl

Novel photo-realistic texture synthesis is an important task for generating novel scenes, including asset generation for 3D simulations. However, to date, these methods predominantly generate textured objects in 2D space. If we rely on 2D…

Computer Vision and Pattern Recognition · Computer Science 2023-02-09 Dharma KC , Clayton T. Morrison , Bradley Walls

The emergence of deep generative models has recently enabled the automatic generation of massive amounts of graphical content, both in 2D and in 3D. Generative Adversarial Networks (GANs) and style control mechanisms, such as Adaptive…

Graphics · Computer Science 2020-04-28 Omry Sendik , Dani Lischinski , Daniel Cohen-Or

Procedural content generation (PCG) is a growing field, with numerous applications in the video game industry and great potential to help create better games at a fraction of the cost of manual creation. However, much of the work in PCG is…

Artificial Intelligence · Computer Science 2023-07-20 Michael Beukman , Manuel Fokam , Marcel Kruger , Guy Axelrod , Muhammad Nasir , Branden Ingram , Benjamin Rosman , Steven James

Domains such as logo synthesis, in which the data has a high degree of multi-modality, still pose a challenge for generative adversarial networks (GANs). Recent research shows that progressive training (ProGAN) and mapping network…

Machine Learning · Computer Science 2019-09-24 Cedric Oeldorf , Gerasimos Spanakis

We present a novel conditional Generative Adversarial Network (cGAN) architecture that is capable of generating 3D Computed Tomography scans in voxels from noisy and/or pixelated approximations and with the potential to generate full…

Image and Video Processing · Electrical Eng. & Systems 2021-04-07 Jayalakshmi Mangalagiri , David Chapman , Aryya Gangopadhyay , Yaacov Yesha , Joshua Galita , Sumeet Menon , Yelena Yesha , Babak Saboury , Michael Morris , Phuong Nguyen

Procedural Content Generation via Machine Learning (PCGML) faces a significant hurdle that sets it apart from other fields, such as image or text generation, which is limited annotated data. Many existing methods for procedural level…

Computer Vision and Pattern Recognition · Computer Science 2023-06-30 Negar Mirgati , Matthew Guzdial

Methods for dynamic difficulty adjustment allow games to be tailored to particular players to maximize their engagement. However, current methods often only modify a limited set of game features such as the difficulty of the opponents, or…

Artificial Intelligence · Computer Science 2020-06-29 Miguel González-Duque , Rasmus Berg Palm , David Ha , Sebastian Risi

Engineering design tasks often require synthesizing new designs that meet desired performance requirements. The conventional design process, which requires iterative optimization and performance evaluation, is slow and dependent on initial…

Machine Learning · Computer Science 2021-06-08 Amin Heyrani Nobari , Wei Chen , Faez Ahmed

Utilizing 3D point cloud data has become an urgent need for the deployment of artificial intelligence in many areas like facial recognition and self-driving. However, deep learning for 3D point clouds is still vulnerable to adversarial…

Computer Vision and Pattern Recognition · Computer Science 2021-11-22 Xuelong Dai , Yanjie Li , Hua Dai , Bin Xiao

Text-to-image synthesis has recently seen significant progress thanks to large pretrained language models, large-scale training data, and the introduction of scalable model families such as diffusion and autoregressive models. However, the…

Machine Learning · Computer Science 2023-01-24 Axel Sauer , Tero Karras , Samuli Laine , Andreas Geiger , Timo Aila

Class imbalance occurs in many real-world applications, including image classification, where the number of images in each class differs significantly. With imbalanced data, the generative adversarial networks (GANs) leans to majority class…

Computer Vision and Pattern Recognition · Computer Science 2022-01-14 Yuchong Yao , Xiaohui Wangr , Yuanbang Ma , Han Fang , Jiaying Wei , Liyuan Chen , Ali Anaissi , Ali Braytee