English
Related papers

Related papers: Toward Agile Situated Visualization: An Explorator…

200 papers

Appropriate evaluation is a key component in visualization research. It is typically based on empirical studies that assess visualization components or complete systems. While such studies often include the user of the visualization,…

Human-Computer Interaction · Computer Science 2019-08-05 Daniel Weiskopf

State-of-the-art visual analytics techniques in application domains are often designed by VA professionals over qualitative requirement collected from end users. These VA techniques may not leverage users' domain knowledge about how to…

Human-Computer Interaction · Computer Science 2021-04-06 Lei Shi

Conducting collaborative tasks, e.g., multi-user game, in virtual reality (VR) could enable us to explore more immersive and effective experience. However, for current VR systems, users cannot communicate properly with each other via their…

Human-Computer Interaction · Computer Science 2023-03-21 Song Zhao , Shiwei Cheng , Chenshuang Zhu

An audio-visual event (AVE) is denoted by the correspondence of the visual and auditory signals in a video segment. Precise localization of the AVEs is very challenging since it demands effective multi-modal feature correspondence to ground…

Computer Vision and Pattern Recognition · Computer Science 2022-10-12 Tanvir Mahmud , Diana Marculescu

The current approach for new Advanced Driver Assistance System (ADAS) and Connected and Automated Driving (CAD) function development involves a significant amount of public road testing which is inefficient due to the number miles that need…

Robotics · Computer Science 2024-10-08 Xincheng Cao , Haochong Chen , Bilin Aksun-Guvenc , Levent Guvenc

In this paper, we developed a virtual reality (VR) system that can simulate color blindness and weakness. We built an immersive 3D web view interface where participants can discuss accessibility requirements for a fitness website projects…

Human-Computer Interaction · Computer Science 2026-02-05 Yi Wang , Ben Cheng , Xiao Liu , Chetan Arora , John Grundy , Thuong Hoang

Steady-state visual evoked potential (SSVEP) is widely used in brain-computer interfaces (BCIs) due to its reliability. With the integration of augmented reality (AR), AR-SSVEP enables more intuitive interaction by embedding visual stimuli…

Human-Computer Interaction · Computer Science 2026-04-09 Beining Cao , Xiaowei Jiang , Charlie Li-Ting Tsai , Daniel Leong , Thomas Do , Chin-Teng Lin

Virtual reality (VR) has re-emerged as a low-cost, highly accessible consumer product, and training on simulators is rapidly becoming standard in many industrial sectors. However, the available systems are either focusing on gaming context,…

Automated biomechanical testing has great potential for the development of VR applications, as initial insights into user behaviour can be gained in silico early in the design process. In particular, it allows prediction of user movements…

In this paper we report on a study conducted with a group of older adults in which they engaged in participatory design workshops to create a VR ATM training simulation. Based on observation, recordings and the developed VR application we…

We present the results of an in-situ ideation workshop for designing data visualizations on smart wristbands that can show data around the entire wrist of a wearer. Wristbands pose interesting challenges because the visibility of different…

Human-Computer Interaction · Computer Science 2025-08-22 Alaul Islam , Fairouz Grioui , Raimund Dachselt , Petra Isenberg

We introduce real-time and interactive tools for assisting vocal training. In this presentation, we demonstrate mainly a tool based on real-time visualizer of fundamental frequency candidates to provide information-rich feedback to…

Sound · Computer Science 2021-02-16 Hideki Kawahara , Ken-Ichi Sakakibara , Eri Haneishi , Kaori Hagiwara

Abstract Visual Reasoning (AVR) comprises a wide selection of various problems similar to those used in human IQ tests. Recent years have brought dynamic progress in solving particular AVR tasks, however, in the contemporary literature AVR…

Artificial Intelligence · Computer Science 2025-01-22 Mikołaj Małkiński , Jacek Mańdziuk

How do we assess people's abilities to interact with data visualizations? The current state-of-the-art visualization literacy tests -- such as VLAT and its derivatives -- only involve the use of static visualizations. Despite advances in…

Human-Computer Interaction · Computer Science 2026-04-20 Gabriela Molina León , Benjamin Bach , Matheus Valentim , Niklas Elmqvist

Background: The rise of mobile technology and health apps has increased the use of person-generated health data (PGHD). PGHD holds significant potential for clinical decision-making but remains challenging to manage. Objective: This study…

Human-Computer Interaction · Computer Science 2025-01-27 Im Eunyoung , Kang Sunghoon , Kim Hyeoneui

Recently, researchers in Machine Learning algorithms, Computer Vision scientists, engineers and others, showed a growing interest in 3D simulators as a mean to artificially create experimental settings that are very close to those in the…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Enrico Meloni , Luca Pasqualini , Matteo Tiezzi , Marco Gori , Stefano Melacci

Advancements in autonomous vehicle (AV) technologies necessitate precise estimation of perceived risk to enhance user comfort, acceptance and trust. This paper introduces a novel AV-Occupant Risk (AVOR) model designed for perceived risk…

Robotics · Computer Science 2024-03-25 Sarah Barendswaard , Tong Duy Son

Navigational challenges significantly impact the independence and mobility of Individuals with Visual Impairment (IVI). While numerous assistive technologies exist, their adoption remains limited due to usability challenges, financial…

Human-Computer Interaction · Computer Science 2025-04-10 Iman Soltani , Johnaton Schofield , Mehran Madani , Daniel Kish , Parisa Emami-Naeini

This paper introduces Teachable Reality, an augmented reality (AR) prototyping tool for creating interactive tangible AR applications with arbitrary everyday objects. Teachable Reality leverages vision-based interactive machine teaching…

Human-Computer Interaction · Computer Science 2023-02-23 Kyzyl Monteiro , Ritik Vatsal , Neil Chulpongsatorn , Aman Parnami , Ryo Suzuki

Virtual environments (VEs) are making their way into various sectors of life to enhance and support human activity, including learning. VEs have been used in various contexts for training, and in many cases they are designed to model or…

Computers and Society · Computer Science 2016-06-07 Marko Teräs , Hanna Teräs , Torsten Reiners