In this paper we report on a study conducted with a group of older adults in which they engaged in participatory design workshops to create a VR ATM training simulation. Based on observation, recordings and the developed VR application we present the results of the workshops and offer considerations and recommendations for organizing opportunities for end users, in this case older adults, to directly engage in co-creation of cutting-edge ICT solutions. These include co-designing interfaces and interaction schemes for emerging technologies like VR and AR. We discuss such aspects as user engagement and hardware and software tools suitable for participatory prototyping of VR applications. Finally, we present ideas for further research in the area of VR participatory prototyping with users of various proficiency levels, taking steps towards developing a unified framework for co-design in AR and VR.
@article{arxiv.1911.00466,
title = {VR with Older Adults: Participatory Design of a Virtual ATM Training Simulation},
author = {Wiesław Kopeć and Marcin Wichrowski and Krzysztof Kalinowski and Anna Jaskulska and Kinga Skorupska and Daniel Cnotkowski and Jakub Tyszka and Agata Popieluch and Anna Voitenkova and Rafał Masłyk and Piotr Gago and Maciej Krzywicki and Monika Kornacka and Cezary Biele and Paweł Kobyliński and Jarosław Kowalski and Katarzyna Abramczuk and Aldona Zdrodowska and Grzegorz Pochwatko and Jakub Możaryn and Krzysztof Marasek},
journal= {arXiv preprint arXiv:1911.00466},
year = {2019}
}