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This report documents the results found through surveys and interviews on how visualizations help the employees in their workspace. The objectives of this study were to get in-depth knowledge on what prepares an employee to have the right…

Human-Computer Interaction · Computer Science 2021-05-25 Rajath Chikkatur Srinivasa , Supriya Arun , Lauren James , Ying Zhu

We present X-Avatar, a novel avatar model that captures the full expressiveness of digital humans to bring about life-like experiences in telepresence, AR/VR and beyond. Our method models bodies, hands, facial expressions and appearance in…

Computer Vision and Pattern Recognition · Computer Science 2023-03-10 Kaiyue Shen , Chen Guo , Manuel Kaufmann , Juan Jose Zarate , Julien Valentin , Jie Song , Otmar Hilliges

Effective real-time data presentation is essential in small-group interactive contexts, where discussions evolve dynamically and presenters must adapt visualizations to shifting audience interests. However, most existing interactive…

Human-Computer Interaction · Computer Science 2025-10-17 Kentaro Takahira , Yuki Ueno

The virtual reality (VR) provides us a three-dimensional, immersive, and fully interactive visualization environment. To make the best use of the VR's potential in scientific visualization, a VR visualization software named VFIVE has been…

Geophysics · Physics 2007-05-23 Akira Kageyama , Nobuaki Ohno

Applied visualization researchers often work closely with domain collaborators to explore new and useful applications of visualization. The early stages of collaborations are typically time consuming for all stakeholders as researchers…

Human-Computer Interaction · Computer Science 2018-11-13 Ethan Kerzner , Sarah Goodwin , Jason Dykes , Sara Jones , Miriah Meyer

This work introduces RadVR, a virtual reality tool for daylighting analysis that simultaneously combines qualitative assessments through immersive real-time renderings with quantitative physically correct daylighting simulations in a 6DOF…

Graphics · Computer Science 2021-02-09 Mohammad Keshavarzi , Luisa Caldas , Luis Santos

Rapid advances in technology gradually realize immersive mixed-reality (MR) telepresence between distant spaces. This paper presents a novel visual guidance system for avatar-mediated telepresence, directing users to optimal placements that…

Human-Computer Interaction · Computer Science 2024-01-23 Dongseok Yang , Jiho Kang , Taehei Kim , Sung-Hee Lee

As computer simulations progress to increasingly complex, non-linear, and three-dimensional systems and phenomena, intuitive and immediate visualization of their results is becoming crucial. While Virtual Reality (VR) and Natural User…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-09-09 Aryaman Gupta , Ulrik Günther , Pietro Incardona , Ata Deniz Aydin , Raimund Dachselt , Stefan Gumhold , Ivo F. Sbalzarini

AI-supported writing tools show strong potential for scaffolding students' learning of argumentative writing. Prior work has demonstrated the benefits of AI-supported cognitive scaffolds, such as idea exploration and argument refinement,…

Human-Computer Interaction · Computer Science 2026-03-18 Yinuo Yang , Zheng Zhang , Ningzhi Tang , Xu Wang , Alex Ambrose , Nathaniel Myers , Patrick Clauss , Toby Jia-Jun Li

Augmented-reality (AR) glasses that will have access to onboard sensors and an ability to display relevant information to the user present an opportunity to provide user assistance in quotidian tasks. Many such tasks can be characterized as…

Human-Computer Interaction · Computer Science 2020-10-16 Benjamin Newman , Kevin Carlberg , Ruta Desai

Analyses of a software product line (SPL) typically report variable results that are annotated with logical expressions indicating the set of product variants for which the results hold. These expressions can get complicated and difficult…

Software Engineering · Computer Science 2023-11-01 Rafael F. Toledo , Joanne M. Atlee , Rui Ming Xiong

This study investigates the feasibility of remote virtual reality (VR) studies conducted at home using VR headsets and video conferencing by deploying an experiment on emotion ratings. 20 participants used head-mounted displays to immerse…

Human-Computer Interaction · Computer Science 2025-03-14 Maximilian Warsinke , Tanja Kojić , Maurizio Vergari , Robert Spang , Jan-Niklas Voigt-Antons , Sebastian Möller

Three-dimensional (3D) data visualizations, such as surface plots, are vital in STEM fields from biomedical imaging to spectroscopy, yet remain largely inaccessible to blind and low-vision (BLV) people. To address this gap, we conducted an…

Human-Computer Interaction · Computer Science 2026-04-13 Sanchita S. Kamath , Aziz N Zeidieh , Venkatesh Potluri , Sile O'Modhrain , Kenneth Perry , JooYoung Seo

This paper proposes SOLVR, a unified pipeline for learning based LiDAR-Visual re-localisation which performs place recognition and 6-DoF registration across sensor modalities. We propose a strategy to align the input sensor modalities by…

Computer Vision and Pattern Recognition · Computer Science 2025-02-07 Joshua Knights , Sebastián Barbas Laina , Peyman Moghadam , Stefan Leutenegger

We contribute a first design space on visualizations in motion and the design of a pilot study we plan to run in the fall. Visualizations can be useful in contexts where either the observation is in motion or the whole visualization is…

Human-Computer Interaction · Computer Science 2024-09-12 Lijie Yao , Anastasia Bezerianos , Petra Isenberg

We present the design and user study of an installation for office workers, enabling moments of temporal diversity and connection to nature. The installation is a form of creative computing experience that departs from the traditional focus…

Human-Computer Interaction · Computer Science 2024-05-21 Josh Andres , Rodolfo Ocampo , Hannah R. Feldman , Louisa Shen , Charlton Hill , Caroline Pegram , Adrian Schmidt , Justin Shave , Brendan Wright

This paper presents the experiences in building and implementing a 3D avatar-based virtual world (3D-AVW) as a VLE (3D-AVLE) for the Technological University of the Philippines-Taguig (TUP-T), a higher education institution (HEI) in the…

Computers and Society · Computer Science 2016-01-27 Nestor R. Valdez , Marcelo V. Rivera , Jaderick P. Pabico

Facilitated meetings are an established practice for the requirements engineering activities elicitation and validation. Focus groups are one well-known technique to implement this practice. Several researchers already reported the…

Software Engineering · Computer Science 2020-11-03 Oliver Karras , Svenja Polst , Kathleen Späth

Current robot interfaces such as teach pendants and 2D screen displays used for task visualization and interaction often seem unintuitive and limited in terms of information flow. This compromises task efficiency as interacting with the…

Robotics · Computer Science 2021-11-01 Khoa C. Hoang , Wesley P. Chan , Steven Lay , Akansel Cosgun , Elizabeth A. Croft

Statistical concepts often rely heavily on visual cues for comprehension, presenting challenges for individuals who face difficulties using visual information, such as the blind and low-vision (BLV) community. While prior work has explored…

Human-Computer Interaction · Computer Science 2025-09-19 Sanchita S. Kamath , Omar Khan , Aziz N Zeidieh , JooYoung Seo
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