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We explore how narrative-driven asymmetric VR experiences can support the development of teamwork-related knowledge, skills, and attitudes (KSAs), such as communication, coordination, trust, and reflexivity. We present the design and…

Human-Computer Interaction · Computer Science 2026-05-06 Irina Paraschivoiu , Thomas Layer-Wagner , Klaus Neundlinger , Simone Rack , Markus Tatzgern

Background. Within the software industry, it is commonly estimated that software professionals invest a substantial portion of their work hours in the process of understanding existing systems. In this context, an ineffective technical…

Software Engineering · Computer Science 2024-01-19 Fernando Padoan , Ronnie de Souza Santos , Rodrigo Pessoa Medeiros

The systematic evaluation and understanding of computer vision models under varying conditions require large amounts of data with comprehensive and customized labels, which real-world vision datasets rarely satisfy. While current synthetic…

Immersive environments enable users to engage in embodied interaction, enhancing the sensemaking processes involved in completing tasks such as immersive analytics. Previous comparative studies on immersive analytics using augmented and…

Human-Computer Interaction · Computer Science 2024-04-08 Xiaoyan Zhou , Anil Ufuk Batmaz , Adam S. Williams , Dylan Schreiber , Francisco Ortega

Life science today involves computational analysis of a large amount and variety of data, such as volumetric data acquired by state-of-the-art microscopes, or mesh data from analysis of such data or simulations. Visualization is often the…

This paper describes the design of a dashboard and analysis pipeline to monitor users of visualization tools in the wild. Our pipeline describes how to extract analytical KPIs from extensive log event data involving a mix of user types. The…

Human-Computer Interaction · Computer Science 2023-10-23 Jinrui Wang , Mashael AlKadi , Benjamin Bach

Augmented reality (AR) technology provides means for embedding visualization in a real-world context. Such techniques allow situated analyses of live data in their spatial domain. However, as existing techniques have to be adapted for this…

Human-Computer Interaction · Computer Science 2022-09-07 Kuno Kurzhals , Michael Becher , Nelusa Pathmanathan , Guido Reina

Given that experience is a pivotal dimension of learning processes in the field of leadership, the ongoing and unresolved issue is how such experiential moments could be provided when developing leadership skills and competencies.…

Human-Computer Interaction · Computer Science 2024-03-18 Francesco Vona , Miladin Ćeranić , Irma Rybnikova , Jan-Niklas Voigt-Antons

Audio-Visual Speech Recognition (AVSR) models have surpassed their audio-only counterparts in terms of performance. However, the interpretability of AVSR systems, particularly the role of the visual modality, remains under-explored. In this…

Audio and Speech Processing · Electrical Eng. & Systems 2026-05-06 Aristeidis Papadopoulos , Naomi Harte

The cold-start initialization stage plays a pivotal role in training Multimodal Large Reasoning Models (MLRMs), yet its mechanisms remain insufficiently understood. To analyze this stage, we introduce the Visual Attention Score (VAS), an…

Computer Vision and Pattern Recognition · Computer Science 2026-03-05 Ruilin Luo , Chufan Shi , Yizhen Zhang , Cheng Yang , Songtao Jiang , Tongkun Guan , Ruizhe Chen , Ruihang Chu , Peng Wang , Mingkun Yang , Yujiu Yang , Junyang Lin , Zhibo Yang

Supporting equitable instruction is an important issue for teachers attending diverse STEM classrooms. Visual learning analytics along with effective student survey measures can support providing on time feedback to teachers in making…

Human-Computer Interaction · Computer Science 2024-01-17 Ali Raza , William R. Penuel , Tamara Sumner

Extended Reality (XR) is increasingly used as a productivity tool and recent commercial XR devices have even been specifically designed as productivity tools, or, at least, are heavily advertised for such purposes, such as the Apple Vision…

Human-Computer Interaction · Computer Science 2025-09-08 Verena Biener , Florian Jack Winston , Dieter Schmalstieg , Alexander Plopski

The understanding of visual analytics process can benefit visualization researchers from multiple aspects, including improving visual designs and developing advanced interaction functions. However, the log files of user behaviors are still…

Human-Computer Interaction · Computer Science 2023-12-05 Zekun Wu , Shahin Doroudian , Aidong Lu

Active Visual Exploration (AVE) is a task that involves dynamically selecting observations (glimpses), which is critical to facilitate comprehension and navigation within an environment. While modern AVE methods have demonstrated impressive…

Computer Vision and Pattern Recognition · Computer Science 2024-10-30 Adam Pardyl , Michał Wronka , Maciej Wołczyk , Kamil Adamczewski , Tomasz Trzciński , Bartosz Zieliński

Software intensive systems play a crucial role in most, if not all, aspects of modern society. As such, both their sustainability and their role in supporting sustainable processes, must be realized by design. To this aim, the architecture…

Software Engineering · Computer Science 2024-10-22 Patricia Lago , Nelly Condori Fernandez , Iffat Fatima , Markus Funke , Ivano Malavolta

This work presents an audio-visual interactive chatbot (AVIN-Chat) system that allows users to have face-to-face conversations with 3D avatars in real-time. Compared to the previous chatbot services, which provide text-only or speech-only…

Human-Computer Interaction · Computer Science 2024-09-04 Chanhyuk Park , Jungbin Cho , Junwan Kim , Seongmin Lee , Jungsu Kim , Sanghoon Lee

In most VR experiences, the visual sense dominates other modes of sensory input, encouraging non-visual senses to respond as if the visual were real. The simulated visual world thus becomes a sort of felt actuality, where the 'actual'…

Human-Computer Interaction · Computer Science 2019-01-14 Lisa May Thomas , Helen M. Deeks , Alex J. Jones , Oussama Metatla , David R. Glowacki

Measure user experience in MR (i.e., AR/VR) user studies is essential. Researchers apply a wide range of measuring methods using objective (e.g., biosignals, time logging), behavioral (e.g., gaze direction, movement amplitude), and…

Augmented Reality is the fusion of virtual components and our real surroundings. The simultaneous visibility of generated and natural objects often requires users to direct their selective attention to a specific target that is either real…

Human-Computer Interaction · Computer Science 2021-01-15 Lisa-Marie Vortmann , Leonid Schwenke , Felix Putze

Visualization tools for supervised learning have allowed users to interpret, introspect, and gain intuition for the successes and failures of their models. While reinforcement learning practitioners ask many of the same questions, existing…

Machine Learning · Computer Science 2020-07-14 Shuby Deshpande , Jeff Schneider
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